Character layers v AKCI
Názvy Layer's:
/// Object is not in layer
None = 0x0,
/// One handed weapon
RightHand = 0x01,
/// Two handed weapon, shield, or misc.
LeftHand = 0x02,
/// Shoes
Shoes = 0x03,
/// Pants
Pants = 0x04,
/// <summary>
/// Shirt
/// </summary>
Shirt = 0x05,
/// <summary>
/// Helm/Hat
/// </summary>
Hat = 0x06,
/// Gloves
Gloves = 0x07,
/// Ring
Ring = 0x08,
/// Unused
Unused = 0x09,
/// Neck
Neck = 0x0A,
/// Hair
Hair = 0x0B,
/// Waist (half apron)
Waist = 0x0C,
/// Torso (inner) (chest armor)
InnerTorso = 0x0D,
/// Bracelet
Bracelet = 0x0E,
/// Unused (backpack, but backpacks go to 0x15)
Unused2 = 0x0F,
/// Facial Hair
FacialHair = 0x10,
/// Torso (middle) (sircoat, tunic, full apron, sash)
MiddleTorso = 0x11,
/// Earrings
Earrings = 0x12,
/// Arms
Arms = 0x13,
/// Back (cloak)
Cloak = 0x14,
/// Backpack
Backpack = 0x15,
/// Torso (outer) (robe)
OuterTorso = 0x16,
/// Legs (outer) (skirt/kilt)
OuterLegs = 0x17,
/// Legs (inner) (leg armor)
InnerLegs = 0x18,
/// Mount (horse, ostard, etc)
Mount = 0x19,
/// NPC Buy Restock container
NPCBuyContainer = 0x1A,
/// NPC Buy no restock container
NPCContainer = 0x1B,
/// NPC Sell container
NPCSellContainer = 0x1C,
/// PC Bank Box
Bank = 0x1D
Práce s Layer's:
World.Player.Layers[Layer.Cloak].Serial
World.Player.Layers[Layer.Cloak].Exist

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