///////////////////////////////////////////////////////////////////////// // // www.ultima.smoce.net // Name: Heal sebe (bandy) // ///////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using Phoenix; using Phoenix.WorldData; using System.Linq; namespace Scripts.asdadsads { public class smocess { [Executable] public void Heal_self_full() {//by smoce UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21); if (bandage.Serial != Serial.Invalid) { while (World.Player.Hits < World.Player.MaxHits) { UO.WaitTargetSelf(); bandage.Use(); UO.Wait(4000); } } else { UO.Print("Nemas bandy !!!"); } } [Executable] public void Heal_self_banda() {//by smoce UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21); if (bandage.Serial != Serial.Invalid) { UO.WaitTargetSelf(); bandage.Use(); } else { UO.Print("Nemas bandy !!!"); } } [Executable] public void ress_banda(bool ivm) {//ress nejbližšího těla ;-) UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21); if (!bandage.Exist) ScriptErrorException.Throw("Bandages not found."); UOCharacter aw = new UOCharacter(UIManager.TargetObject()); if (!aw.Exist) ScriptErrorException.Throw("Invalid target"); if (ivm) { UO.Cast(StandardSpell.GreaterHeal, aw); UO.Wait(1500); } aw.WaitTarget(); bandage.Use(); } } }