///////////////////////////////////////////////////////////////////////// // // www.ultima.smoce.net // Name: Werewolf - Shaman // ///////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Text; using Phoenix; using Phoenix.WorldData; namespace Phoenix.Scripts { public class shaman { [Command] public static void pes_heal() { string[] incs = { "Lizard spirit rune", "Heal" }; UO.WaitMenu(incs); UO.UseObject(0x4001464E); } [Command] public static void pes_greater_heal() { string[] incs = { "Lizard spirit rune", "Greater Heal" }; UO.WaitMenu(incs); UO.UseObject(0x4001464E); } [Command] public static void pes_bost() { string[] incs = { "Bear spirit", "Boost" }; UO.WaitMenu(incs); UO.UseObject(0x401BDA58); } [Command] public static void pes_greater_bost() { string[] incs = { "Bear spirit", "Greater Boost" }; UO.WaitMenu(incs); UO.UseObject(0x401BDA58); } [Command] public static void pes_ress() { string[] incs = { "Immortal wolf spirit", "Ressurect" }; UO.WaitMenu(incs); UO.UseObject(0x401BC418); } [Command] public static void pes_greater_ress() { string[] incs = { "Immortal wolf spirit", "Greater Ressurect" }; UO.WaitMenu(incs); UO.UseObject(0x401BC418); } // sebe target [Command] public static void pes_heal_sebe() { string[] incs = { "Lizard spirit rune", "Heal" }; UO.WaitMenu(incs); UO.UseObject(0x4001464E); UO.WaitTargetSelf(); } [Command] public static void pes_greater_heal_sebe() { string[] incs = { "Lizard spirit rune", "Greater Heal" }; UO.WaitMenu(incs); UO.UseObject(0x4001464E); UO.WaitTargetSelf(); } [Command] public static void pes_bost_sebe() { string[] incs = { "Bear spirit", "Boost" }; UO.WaitMenu(incs); UO.UseObject(0x401BDA58); UO.WaitTargetSelf(); } [Command] public static void pes_greater_bost_sebe() { string[] incs = { "Bear spirit", "Greater Boost" }; UO.WaitMenu(incs); UO.UseObject(0x401BDA58); UO.WaitTargetSelf(); } [Command] public static void pes_ress_sebe() { string[] incs = { "Immortal wolf spirit", "Ressurect" }; UO.WaitMenu(incs); UO.UseObject(0x401BC418); UO.WaitTargetSelf(); } [Command] public static void pes_greater_ress_sebe() { string[] incs = { "Immortal wolf spirit", "Greater Ressurect" }; UO.WaitMenu(incs); UO.UseObject(0x401BC418); UO.WaitTargetSelf(); } //sebe konec } }