///////////////////////////////////////////////////////////////////////// // // www.ultima.smoce.net // Name: Cloak - DungeonMaster // ///////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Text; using Phoenix; using Phoenix.WorldData; using System.Linq; using Phoenix.Communication; using Phoenix.Runtime; using Phoenix.Runtime.Reflection; namespace Scripts.DarkParadise { public class ultima_smoce_net_1779630858 { [Command] public void Cloak_dungeon_master() { if (World.Player.Layers[Layer.Cloak].Exist) { UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90); UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan"); UO.Wait(500); UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } else { UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } } [Command] public void Cloak_dungeon_master1() { if (World.Player.Layers[Layer.Cloak].Exist) { UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90); UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan"); } else { UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } } } }