ATTR Item's
#define ATTR_IDENTIFIED 0x0001 // This is the identified name. ???
#define ATTR_DECAY 0x0002 // Timer currently set to decay.
#define ATTR_NEWBIE 0x0004 // Not lost on death or sellable ?
#define ATTR_MOVE_ALWAYS 0x0008 // Always movable (else Default as stored in client) (even if MUL says not movalble) NEVER DECAYS !
#define ATTR_MOVE_NEVER 0x0010 // Never movable (else Default as stored in client) NEVER DECAYS !
#define ATTR_MAGIC 0x0020 // DON'T SET THIS WHILE WORN! This item is magic as apposed to marked or markable.
#define ATTR_OWNED 0x0040 // This is owned by the town. You need to steal it. NEVER DECAYS !
#define ATTR_INVIS 0x0080 // Gray hidden item (to GM's or owners?)
#define ATTR_CURSED 0x0100
#define ATTR_CURSED2 0x0200 // cursed damned unholy
#define ATTR_BLESSED 0x0400
#define ATTR_BLESSED2 0x0800 // blessed sacred holy
#define ATTR_FORSALE 0x1000 // For sale on a vendor.
#define ATTR_STOLEN 0x2000 // The item is hot. m_uidLink = previous owner.
#define ATTR_CAN_DECAY 0x4000 // This item can decay. but it would seem that it would not (ATTR_MOVE_NEVER etc)
#define ATTR_STATIC 0x8000 // WorldForge merge marker. (not used)
Korea’s online slot site rankings and slot machine game information 온라인슬롯