ATTR Item's
#define ATTR_IDENTIFIED 0x0001 // This is the identified name. ???
#define ATTR_DECAY 0x0002 // Timer currently set to decay.
#define ATTR_NEWBIE 0x0004 // Not lost on death or sellable ?
#define ATTR_MOVE_ALWAYS 0x0008 // Always movable (else Default as stored in client) (even if MUL says not movalble) NEVER DECAYS !
#define ATTR_MOVE_NEVER 0x0010 // Never movable (else Default as stored in client) NEVER DECAYS !
#define ATTR_MAGIC 0x0020 // DON'T SET THIS WHILE WORN! This item is magic as apposed to marked or markable.
#define ATTR_OWNED 0x0040 // This is owned by the town. You need to steal it. NEVER DECAYS !
#define ATTR_INVIS 0x0080 // Gray hidden item (to GM's or owners?)
#define ATTR_CURSED 0x0100
#define ATTR_CURSED2 0x0200 // cursed damned unholy
#define ATTR_BLESSED 0x0400
#define ATTR_BLESSED2 0x0800 // blessed sacred holy
#define ATTR_FORSALE 0x1000 // For sale on a vendor.
#define ATTR_STOLEN 0x2000 // The item is hot. m_uidLink = previous owner.
#define ATTR_CAN_DECAY 0x4000 // This item can decay. but it would seem that it would not (ATTR_MOVE_NEVER etc)
#define ATTR_STATIC 0x8000 // WorldForge merge marker. (not used)
Air có thi?t k? hi?n d?i pha tr?n v?i phong cách Châu Âu c? di?n. Là dòng xe dô th? thích h?p d? di làm và s? d?ng nhi?u công ngh? m?i nh?t nam xa đạp điện trợ lực