Jedná se o základní kouzla, které umožňují TARGET, SELF, LASTSTATUS.
Kód:
//
// Generuje z MYSQL
//
using System;
using System.Collections.Generic;
using Phoenix;
using Phoenix.WorldData;
namespace Scripts.DarkParadise
{
public class zaklad
{
#region Kouzla
[Command]
public void Agility()
{
UO.Cast("Agility");
}
[Command]
public void Arch_Cure()
{
UO.Cast("Arch Cure");
}
[Command]
public void Arch_Protection()
{
UO.Cast("Arch Protection");
}
[Command]
public void Blade_Spirit()
{
UO.Cast("Blade Spirit");
}
[Command]
public void Bless()
{
UO.Cast("Bless");
}
[Command]
public void Clumsy()
{
UO.Cast("Clumsy");
}
[Command]
public void Create_Food()
{
UO.Cast("Create Food");
}
[Command]
public void Cunning()
{
UO.Cast("Cunning");
}
[Command]
public void Cure()
{
UO.Cast("Cure");
}
[Command]
public void Curse()
{
UO.Cast("Curse");
}
[Command]
public void Dispel()
{
UO.Cast("Dispel");
}
[Command]
public void Dispel_Field()
{
UO.Cast("Dispel Field");
}
[Command]
public void Earthquake()
{
UO.Cast("Earthquake");
}
[Command]
public void Energy_Bolt()
{
UO.Cast("Energy Bolt");
}
[Command]
public void Energy_Field()
{
UO.Cast("Energy Field");
}
[Command]
public void Energy_Vortex()
{
UO.Cast("Energy Vortex");
}
[Command]
public void Explosion()
{
UO.Cast("Explosion");
}
[Command]
public void Feeblemind()
{
UO.Cast("Feeblemind");
}
[Command]
public void Fire_Bolt()
{
UO.Cast("Fire Bolt");
}
[Command]
public void Fire_Field()
{
UO.Cast("Fire Field");
}
[Command]
public void Fireball()
{
UO.Cast("Fireball");
}
[Command]
public void Flame_Strike()
{
UO.Cast("Flame Strike");
}
[Command]
public void Gate_Travel()
{
UO.Cast("Gate Travel");
}
[Command]
public void Greater_Heal()
{
UO.Cast("Greater Heal");
}
[Command]
public void Harm()
{
UO.Cast("Harm");
}
[Command]
public void Heal()
{
UO.Cast("Heal");
}
[Command]
public void Chain_Lightning()
{
UO.Cast("Chain Lightning");
}
[Command]
public void Incognito()
{
UO.Cast("Incognito");
}
[Command]
public void Invisibility()
{
UO.Cast("Invisibility");
}
[Command]
public void Lightning()
{
UO.Cast("Lightning");
}
[Command]
public void Magic_Arrow()
{
UO.Cast("Magic Arrow");
}
[Command]
public void Magic_Lock()
{
UO.Cast("Magic Lock");
}
[Command]
public void Magic_Trap()
{
UO.Cast("Magic Trap");
}
[Command]
public void Magic_Untrap()
{
UO.Cast("Magic Untrap");
}
[Command]
public void Mana_Drain()
{
UO.Cast("Mana Drain");
}
[Command]
public void Mana_Vampire()
{
UO.Cast("Mana Vampire");
}
[Command]
public void Mark()
{
UO.Cast("Mark");
}
[Command]
public void Mass_Curse()
{
UO.Cast("Mass Curse");
}
[Command]
public void Mass_Dispel()
{
UO.Cast("Mass Dispel");
}
[Command]
public void Meteor_Shower()
{
UO.Cast("Meteor Shower");
}
[Command]
public void Mind_Blast()
{
UO.Cast("Mind Blast");
}
[Command]
public void Night_Sight()
{
UO.Cast("Night Sight");
}
[Command]
public void Paralyze()
{
UO.Cast("Paralyze");
}
[Command]
public void Paralyze_Field()
{
UO.Cast("Paralyze Field");
}
[Command]
public void Poison()
{
UO.Cast("Poison");
}
[Command]
public void Poison_Field()
{
UO.Cast("Poison Field");
}
[Command]
public void Protection()
{
UO.Cast("Protection");
}
[Command]
public void Reactive_Armor()
{
UO.Cast("Reactive Armor");
}
[Command]
public void Recall()
{
UO.Cast("Recall");
}
[Command]
public void Reflection()
{
UO.Cast("Reflection");
}
[Command]
public void Ressurection()
{
UO.Cast("Ressurection");
}
[Command]
public void Reveal()
{
UO.Cast("Reveal");
}
[Command]
public void Strength()
{
UO.Cast("Strength");
}
[Command]
public void Summon_Air_Elemental()
{
UO.Cast("Summon Air Elemental");
}
[Command]
public void Summon_Daemon()
{
UO.Cast("Summon Daemon");
}
[Command]
public void Summon_Earth_Elemental()
{
UO.Cast("Summon Earth Elemental");
}
[Command]
public void Summon_Fire_Elemental()
{
UO.Cast("Summon Fire Elemental");
}
[Command]
public void Summon_Water_Elemental()
{
UO.Cast("Summon Water Elemental");
}
[Command]
public void Telekenisis()
{
UO.Cast("Telekenisis");
}
[Command]
public void Teleport()
{
UO.Cast("Teleport");
}
[Command]
public void Unlock()
{
UO.Cast("Unlock");
}
[Command]
public void Wall_of_Stone()
{
UO.Cast("Wall of Stone");
}
[Command]
public void Weaken()
{
UO.Cast("Weaken");
}
#endregion
#region Kouzla_na_sebe
[Command]
public void Agility_self()
{
UO.WaitTargetSelf();
UO.Cast("Agility");
}
[Command]
public void Arch_Cure_self()
{
UO.WaitTargetSelf();
UO.Cast("Arch Cure");
}
[Command]
public void Arch_Protection_self()
{
UO.WaitTargetSelf();
UO.Cast("Arch Protection");
}
[Command]
public void Blade_Spirit_self()
{
UO.WaitTargetSelf();
UO.Cast("Blade Spirit");
}
[Command]
public void Bless_self()
{
UO.WaitTargetSelf();
UO.Cast("Bless");
}
[Command]
public void Clumsy_self()
{
UO.WaitTargetSelf();
UO.Cast("Clumsy");
}
[Command]
public void Create_Food_self()
{
UO.WaitTargetSelf();
UO.Cast("Create Food");
}
[Command]
public void Cunning_self()
{
UO.WaitTargetSelf();
UO.Cast("Cunning");
}
[Command]
public void Cure_self()
{
UO.WaitTargetSelf();
UO.Cast("Cure");
}
[Command]
public void Curse_self()
{
UO.WaitTargetSelf();
UO.Cast("Curse");
}
[Command]
public void Dispel_self()
{
UO.WaitTargetSelf();
UO.Cast("Dispel");
}
[Command]
public void Dispel_Field_self()
{
UO.WaitTargetSelf();
UO.Cast("Dispel Field");
}
[Command]
public void Earthquake_self()
{
UO.WaitTargetSelf();
UO.Cast("Earthquake");
}
[Command]
public void Energy_Bolt_self()
{
UO.WaitTargetSelf();
UO.Cast("Energy Bolt");
}
[Command]
public void Energy_Field_self()
{
UO.WaitTargetSelf();
UO.Cast("Energy Field");
}
[Command]
public void Energy_Vortex_self()
{
UO.WaitTargetSelf();
UO.Cast("Energy Vortex");
}
[Command]
public void Explosion_self()
{
UO.WaitTargetSelf();
UO.Cast("Explosion");
}
[Command]
public void Feeblemind_self()
{
UO.WaitTargetSelf();
UO.Cast("Feeblemind");
}
[Command]
public void Fire_Bolt_self()
{
UO.WaitTargetSelf();
UO.Cast("Fire Bolt");
}
[Command]
public void Fire_Field_self()
{
UO.WaitTargetSelf();
UO.Cast("Fire Field");
}
[Command]
public void Fireball_self()
{
UO.WaitTargetSelf();
UO.Cast("Fireball");
}
[Command]
public void Flame_Strike_self()
{
UO.WaitTargetSelf();
UO.Cast("Flame Strike");
}
[Command]
public void Gate_Travel_self()
{
UO.WaitTargetSelf();
UO.Cast("Gate Travel");
}
[Command]
public void Greater_Heal_self()
{
UO.WaitTargetSelf();
UO.Cast("Greater Heal");
}
[Command]
public void Harm_self()
{
UO.WaitTargetSelf();
UO.Cast("Harm");
}
[Command]
public void Heal_self()
{
UO.WaitTargetSelf();
UO.Cast("Heal");
}
[Command]
public void Chain_Lightning_self()
{
UO.WaitTargetSelf();
UO.Cast("Chain Lightning");
}
[Command]
public void Incognito_self()
{
UO.WaitTargetSelf();
UO.Cast("Incognito");
}
[Command]
public void Invisibility_self()
{
UO.WaitTargetSelf();
UO.Cast("Invisibility");
}
[Command]
public void Lightning_self()
{
UO.WaitTargetSelf();
UO.Cast("Lightning");
}
[Command]
public void Magic_Arrow_self()
{
UO.WaitTargetSelf();
UO.Cast("Magic Arrow");
}
[Command]
public void Magic_Lock_self()
{
UO.WaitTargetSelf();
UO.Cast("Magic Lock");
}
[Command]
public void Magic_Trap_self()
{
UO.WaitTargetSelf();
UO.Cast("Magic Trap");
}
[Command]
public void Magic_Untrap_self()
{
UO.WaitTargetSelf();
UO.Cast("Magic Untrap");
}
[Command]
public void Mana_Drain_self()
{
UO.WaitTargetSelf();
UO.Cast("Mana Drain");
}
[Command]
public void Mana_Vampire_self()
{
UO.WaitTargetSelf();
UO.Cast("Mana Vampire");
}
[Command]
public void Mark_self()
{
UO.WaitTargetSelf();
UO.Cast("Mark");
}
[Command]
public void Mass_Curse_self()
{
UO.WaitTargetSelf();
UO.Cast("Mass Curse");
}
[Command]
public void Mass_Dispel_self()
{
UO.WaitTargetSelf();
UO.Cast("Mass Dispel");
}
[Command]
public void Meteor_Shower_self()
{
UO.WaitTargetSelf();
UO.Cast("Meteor Shower");
}
[Command]
public void Mind_Blast_self()
{
UO.WaitTargetSelf();
UO.Cast("Mind Blast");
}
[Command]
public void Night_Sight_self()
{
UO.WaitTargetSelf();
UO.Cast("Night Sight");
}
[Command]
public void Paralyze_self()
{
UO.WaitTargetSelf();
UO.Cast("Paralyze");
}
[Command]
public void Paralyze_Field_self()
{
UO.WaitTargetSelf();
UO.Cast("Paralyze Field");
}
[Command]
public void Poison_self()
{
UO.WaitTargetSelf();
UO.Cast("Poison");
}
[Command]
public void Poison_Field_self()
{
UO.WaitTargetSelf();
UO.Cast("Poison Field");
}
[Command]
public void Protection_self()
{
UO.WaitTargetSelf();
UO.Cast("Protection");
}
[Command]
public void Reactive_Armor_self()
{
UO.WaitTargetSelf();
UO.Cast("Reactive Armor");
}
[Command]
public void Recall_self()
{
UO.WaitTargetSelf();
UO.Cast("Recall");
}
[Command]
public void Reflection_self()
{
UO.WaitTargetSelf();
UO.Cast("Reflection");
}
[Command]
public void Ressurection_self()
{
UO.WaitTargetSelf();
UO.Cast("Ressurection");
}
[Command]
public void Reveal_self()
{
UO.WaitTargetSelf();
UO.Cast("Reveal");
}
[Command]
public void Strength_self()
{
UO.WaitTargetSelf();
UO.Cast("Strength");
}
[Command]
public void Summon_Air_Elemental_self()
{
UO.WaitTargetSelf();
UO.Cast("Summon Air Elemental");
}
[Command]
public void Summon_Daemon_self()
{
UO.WaitTargetSelf();
UO.Cast("Summon Daemon");
}
[Command]
public void Summon_Earth_Elemental_self()
{
UO.WaitTargetSelf();
UO.Cast("Summon Earth Elemental");
}
[Command]
public void Summon_Fire_Elemental_self()
{
UO.WaitTargetSelf();
UO.Cast("Summon Fire Elemental");
}
[Command]
public void Summon_Water_Elemental_self()
{
UO.WaitTargetSelf();
UO.Cast("Summon Water Elemental");
}
[Command]
public void Telekenisis_self()
{
UO.WaitTargetSelf();
UO.Cast("Telekenisis");
}
[Command]
public void Teleport_self()
{
UO.WaitTargetSelf();
UO.Cast("Teleport");
}
[Command]
public void Unlock_self()
{
UO.WaitTargetSelf();
UO.Cast("Unlock");
}
[Command]
public void Wall_of_Stone_self()
{
UO.WaitTargetSelf();
UO.Cast("Wall of Stone");
}
[Command]
public void Weaken_self()
{
UO.WaitTargetSelf();
UO.Cast("Weaken");
}
#endregion
#region Kouzla_na_laststatus
[Command]
public void Agility_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Agility");
}
[Command]
public void Arch_Cure_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Arch Cure");
}
[Command]
public void Arch_Protection_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Arch Protection");
}
[Command]
public void Blade_Spirit_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Blade Spirit");
}
[Command]
public void Bless_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Bless");
}
[Command]
public void Clumsy_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Clumsy");
}
[Command]
public void Create_Food_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Create Food");
}
[Command]
public void Cunning_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Cunning");
}
[Command]
public void Cure_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Cure");
}
[Command]
public void Curse_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Curse");
}
[Command]
public void Dispel_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Dispel");
}
[Command]
public void Dispel_Field_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Dispel Field");
}
[Command]
public void Earthquake_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Earthquake");
}
[Command]
public void Energy_Bolt_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Energy Bolt");
}
[Command]
public void Energy_Field_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Energy Field");
}
[Command]
public void Energy_Vortex_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Energy Vortex");
}
[Command]
public void Explosion_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Explosion");
}
[Command]
public void Feeblemind_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Feeblemind");
}
[Command]
public void Fire_Bolt_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Fire Bolt");
}
[Command]
public void Fire_Field_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Fire Field");
}
[Command]
public void Fireball_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Fireball");
}
[Command]
public void Flame_Strike_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Flame Strike");
}
[Command]
public void Gate_Travel_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Gate Travel");
}
[Command]
public void Greater_Heal_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Greater Heal");
}
[Command]
public void Harm_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Harm");
}
[Command]
public void Heal_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Heal");
}
[Command]
public void Chain_Lightning_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Chain Lightning");
}
[Command]
public void Incognito_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Incognito");
}
[Command]
public void Invisibility_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Invisibility");
}
[Command]
public void Lightning_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Lightning");
}
[Command]
public void Magic_Arrow_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Magic Arrow");
}
[Command]
public void Magic_Lock_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Magic Lock");
}
[Command]
public void Magic_Trap_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Magic Trap");
}
[Command]
public void Magic_Untrap_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Magic Untrap");
}
[Command]
public void Mana_Drain_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mana Drain");
}
[Command]
public void Mana_Vampire_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mana Vampire");
}
[Command]
public void Mark_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mark");
}
[Command]
public void Mass_Curse_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mass Curse");
}
[Command]
public void Mass_Dispel_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mass Dispel");
}
[Command]
public void Meteor_Shower_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Meteor Shower");
}
[Command]
public void Mind_Blast_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Mind Blast");
}
[Command]
public void Night_Sight_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Night Sight");
}
[Command]
public void Paralyze_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Paralyze");
}
[Command]
public void Paralyze_Field_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Paralyze Field");
}
[Command]
public void Poison_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Poison");
}
[Command]
public void Poison_Field_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Poison Field");
}
[Command]
public void Protection_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Protection");
}
[Command]
public void Reactive_Armor_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Reactive Armor");
}
[Command]
public void Recall_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Recall");
}
[Command]
public void Reflection_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Reflection");
}
[Command]
public void Ressurection_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Ressurection");
}
[Command]
public void Reveal_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Reveal");
}
[Command]
public void Strength_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Strength");
}
[Command]
public void Summon_Air_Elemental_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Summon Air Elemental");
}
[Command]
public void Summon_Daemon_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Summon Daemon");
}
[Command]
public void Summon_Earth_Elemental_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Summon Earth Elemental");
}
[Command]
public void Summon_Fire_Elemental_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Summon Fire Elemental");
}
[Command]
public void Summon_Water_Elemental_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Summon Water Elemental");
}
[Command]
public void Telekenisis_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Telekenisis");
}
[Command]
public void Teleport_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Teleport");
}
[Command]
public void Unlock_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Unlock");
}
[Command]
public void Wall_of_Stone_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Wall of Stone");
}
[Command]
public void Weaken_laststatus()
{
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.Cast("Weaken");
}
#endregion
}
}
