Jedná se o základní kouzla, které umožňují TARGET, SELF, LASTSTATUS.
Kód:
// // Generuje z MYSQL // using System; using System.Collections.Generic; using Phoenix; using Phoenix.WorldData; namespace Scripts.DarkParadise { public class zaklad { #region Kouzla [Command] public void Agility() { UO.Cast("Agility"); } [Command] public void Arch_Cure() { UO.Cast("Arch Cure"); } [Command] public void Arch_Protection() { UO.Cast("Arch Protection"); } [Command] public void Blade_Spirit() { UO.Cast("Blade Spirit"); } [Command] public void Bless() { UO.Cast("Bless"); } [Command] public void Clumsy() { UO.Cast("Clumsy"); } [Command] public void Create_Food() { UO.Cast("Create Food"); } [Command] public void Cunning() { UO.Cast("Cunning"); } [Command] public void Cure() { UO.Cast("Cure"); } [Command] public void Curse() { UO.Cast("Curse"); } [Command] public void Dispel() { UO.Cast("Dispel"); } [Command] public void Dispel_Field() { UO.Cast("Dispel Field"); } [Command] public void Earthquake() { UO.Cast("Earthquake"); } [Command] public void Energy_Bolt() { UO.Cast("Energy Bolt"); } [Command] public void Energy_Field() { UO.Cast("Energy Field"); } [Command] public void Energy_Vortex() { UO.Cast("Energy Vortex"); } [Command] public void Explosion() { UO.Cast("Explosion"); } [Command] public void Feeblemind() { UO.Cast("Feeblemind"); } [Command] public void Fire_Bolt() { UO.Cast("Fire Bolt"); } [Command] public void Fire_Field() { UO.Cast("Fire Field"); } [Command] public void Fireball() { UO.Cast("Fireball"); } [Command] public void Flame_Strike() { UO.Cast("Flame Strike"); } [Command] public void Gate_Travel() { UO.Cast("Gate Travel"); } [Command] public void Greater_Heal() { UO.Cast("Greater Heal"); } [Command] public void Harm() { UO.Cast("Harm"); } [Command] public void Heal() { UO.Cast("Heal"); } [Command] public void Chain_Lightning() { UO.Cast("Chain Lightning"); } [Command] public void Incognito() { UO.Cast("Incognito"); } [Command] public void Invisibility() { UO.Cast("Invisibility"); } [Command] public void Lightning() { UO.Cast("Lightning"); } [Command] public void Magic_Arrow() { UO.Cast("Magic Arrow"); } [Command] public void Magic_Lock() { UO.Cast("Magic Lock"); } [Command] public void Magic_Trap() { UO.Cast("Magic Trap"); } [Command] public void Magic_Untrap() { UO.Cast("Magic Untrap"); } [Command] public void Mana_Drain() { UO.Cast("Mana Drain"); } [Command] public void Mana_Vampire() { UO.Cast("Mana Vampire"); } [Command] public void Mark() { UO.Cast("Mark"); } [Command] public void Mass_Curse() { UO.Cast("Mass Curse"); } [Command] public void Mass_Dispel() { UO.Cast("Mass Dispel"); } [Command] public void Meteor_Shower() { UO.Cast("Meteor Shower"); } [Command] public void Mind_Blast() { UO.Cast("Mind Blast"); } [Command] public void Night_Sight() { UO.Cast("Night Sight"); } [Command] public void Paralyze() { UO.Cast("Paralyze"); } [Command] public void Paralyze_Field() { UO.Cast("Paralyze Field"); } [Command] public void Poison() { UO.Cast("Poison"); } [Command] public void Poison_Field() { UO.Cast("Poison Field"); } [Command] public void Protection() { UO.Cast("Protection"); } [Command] public void Reactive_Armor() { UO.Cast("Reactive Armor"); } [Command] public void Recall() { UO.Cast("Recall"); } [Command] public void Reflection() { UO.Cast("Reflection"); } [Command] public void Ressurection() { UO.Cast("Ressurection"); } [Command] public void Reveal() { UO.Cast("Reveal"); } [Command] public void Strength() { UO.Cast("Strength"); } [Command] public void Summon_Air_Elemental() { UO.Cast("Summon Air Elemental"); } [Command] public void Summon_Daemon() { UO.Cast("Summon Daemon"); } [Command] public void Summon_Earth_Elemental() { UO.Cast("Summon Earth Elemental"); } [Command] public void Summon_Fire_Elemental() { UO.Cast("Summon Fire Elemental"); } [Command] public void Summon_Water_Elemental() { UO.Cast("Summon Water Elemental"); } [Command] public void Telekenisis() { UO.Cast("Telekenisis"); } [Command] public void Teleport() { UO.Cast("Teleport"); } [Command] public void Unlock() { UO.Cast("Unlock"); } [Command] public void Wall_of_Stone() { UO.Cast("Wall of Stone"); } [Command] public void Weaken() { UO.Cast("Weaken"); } #endregion #region Kouzla_na_sebe [Command] public void Agility_self() { UO.WaitTargetSelf(); UO.Cast("Agility"); } [Command] public void Arch_Cure_self() { UO.WaitTargetSelf(); UO.Cast("Arch Cure"); } [Command] public void Arch_Protection_self() { UO.WaitTargetSelf(); UO.Cast("Arch Protection"); } [Command] public void Blade_Spirit_self() { UO.WaitTargetSelf(); UO.Cast("Blade Spirit"); } [Command] public void Bless_self() { UO.WaitTargetSelf(); UO.Cast("Bless"); } [Command] public void Clumsy_self() { UO.WaitTargetSelf(); UO.Cast("Clumsy"); } [Command] public void Create_Food_self() { UO.WaitTargetSelf(); UO.Cast("Create Food"); } [Command] public void Cunning_self() { UO.WaitTargetSelf(); UO.Cast("Cunning"); } [Command] public void Cure_self() { UO.WaitTargetSelf(); UO.Cast("Cure"); } [Command] public void Curse_self() { UO.WaitTargetSelf(); UO.Cast("Curse"); } [Command] public void Dispel_self() { UO.WaitTargetSelf(); UO.Cast("Dispel"); } [Command] public void Dispel_Field_self() { UO.WaitTargetSelf(); UO.Cast("Dispel Field"); } [Command] public void Earthquake_self() { UO.WaitTargetSelf(); UO.Cast("Earthquake"); } [Command] public void Energy_Bolt_self() { UO.WaitTargetSelf(); UO.Cast("Energy Bolt"); } [Command] public void Energy_Field_self() { UO.WaitTargetSelf(); UO.Cast("Energy Field"); } [Command] public void Energy_Vortex_self() { UO.WaitTargetSelf(); UO.Cast("Energy Vortex"); } [Command] public void Explosion_self() { UO.WaitTargetSelf(); UO.Cast("Explosion"); } [Command] public void Feeblemind_self() { UO.WaitTargetSelf(); UO.Cast("Feeblemind"); } [Command] public void Fire_Bolt_self() { UO.WaitTargetSelf(); UO.Cast("Fire Bolt"); } [Command] public void Fire_Field_self() { UO.WaitTargetSelf(); UO.Cast("Fire Field"); } [Command] public void Fireball_self() { UO.WaitTargetSelf(); UO.Cast("Fireball"); } [Command] public void Flame_Strike_self() { UO.WaitTargetSelf(); UO.Cast("Flame Strike"); } [Command] public void Gate_Travel_self() { UO.WaitTargetSelf(); UO.Cast("Gate Travel"); } [Command] public void Greater_Heal_self() { UO.WaitTargetSelf(); UO.Cast("Greater Heal"); } [Command] public void Harm_self() { UO.WaitTargetSelf(); UO.Cast("Harm"); } [Command] public void Heal_self() { UO.WaitTargetSelf(); UO.Cast("Heal"); } [Command] public void Chain_Lightning_self() { UO.WaitTargetSelf(); UO.Cast("Chain Lightning"); } [Command] public void Incognito_self() { UO.WaitTargetSelf(); UO.Cast("Incognito"); } [Command] public void Invisibility_self() { UO.WaitTargetSelf(); UO.Cast("Invisibility"); } [Command] public void Lightning_self() { UO.WaitTargetSelf(); UO.Cast("Lightning"); } [Command] public void Magic_Arrow_self() { UO.WaitTargetSelf(); UO.Cast("Magic Arrow"); } [Command] public void Magic_Lock_self() { UO.WaitTargetSelf(); UO.Cast("Magic Lock"); } [Command] public void Magic_Trap_self() { UO.WaitTargetSelf(); UO.Cast("Magic Trap"); } [Command] public void Magic_Untrap_self() { UO.WaitTargetSelf(); UO.Cast("Magic Untrap"); } [Command] public void Mana_Drain_self() { UO.WaitTargetSelf(); UO.Cast("Mana Drain"); } [Command] public void Mana_Vampire_self() { UO.WaitTargetSelf(); UO.Cast("Mana Vampire"); } [Command] public void Mark_self() { UO.WaitTargetSelf(); UO.Cast("Mark"); } [Command] public void Mass_Curse_self() { UO.WaitTargetSelf(); UO.Cast("Mass Curse"); } [Command] public void Mass_Dispel_self() { UO.WaitTargetSelf(); UO.Cast("Mass Dispel"); } [Command] public void Meteor_Shower_self() { UO.WaitTargetSelf(); UO.Cast("Meteor Shower"); } [Command] public void Mind_Blast_self() { UO.WaitTargetSelf(); UO.Cast("Mind Blast"); } [Command] public void Night_Sight_self() { UO.WaitTargetSelf(); UO.Cast("Night Sight"); } [Command] public void Paralyze_self() { UO.WaitTargetSelf(); UO.Cast("Paralyze"); } [Command] public void Paralyze_Field_self() { UO.WaitTargetSelf(); UO.Cast("Paralyze Field"); } [Command] public void Poison_self() { UO.WaitTargetSelf(); UO.Cast("Poison"); } [Command] public void Poison_Field_self() { UO.WaitTargetSelf(); UO.Cast("Poison Field"); } [Command] public void Protection_self() { UO.WaitTargetSelf(); UO.Cast("Protection"); } [Command] public void Reactive_Armor_self() { UO.WaitTargetSelf(); UO.Cast("Reactive Armor"); } [Command] public void Recall_self() { UO.WaitTargetSelf(); UO.Cast("Recall"); } [Command] public void Reflection_self() { UO.WaitTargetSelf(); UO.Cast("Reflection"); } [Command] public void Ressurection_self() { UO.WaitTargetSelf(); UO.Cast("Ressurection"); } [Command] public void Reveal_self() { UO.WaitTargetSelf(); UO.Cast("Reveal"); } [Command] public void Strength_self() { UO.WaitTargetSelf(); UO.Cast("Strength"); } [Command] public void Summon_Air_Elemental_self() { UO.WaitTargetSelf(); UO.Cast("Summon Air Elemental"); } [Command] public void Summon_Daemon_self() { UO.WaitTargetSelf(); UO.Cast("Summon Daemon"); } [Command] public void Summon_Earth_Elemental_self() { UO.WaitTargetSelf(); UO.Cast("Summon Earth Elemental"); } [Command] public void Summon_Fire_Elemental_self() { UO.WaitTargetSelf(); UO.Cast("Summon Fire Elemental"); } [Command] public void Summon_Water_Elemental_self() { UO.WaitTargetSelf(); UO.Cast("Summon Water Elemental"); } [Command] public void Telekenisis_self() { UO.WaitTargetSelf(); UO.Cast("Telekenisis"); } [Command] public void Teleport_self() { UO.WaitTargetSelf(); UO.Cast("Teleport"); } [Command] public void Unlock_self() { UO.WaitTargetSelf(); UO.Cast("Unlock"); } [Command] public void Wall_of_Stone_self() { UO.WaitTargetSelf(); UO.Cast("Wall of Stone"); } [Command] public void Weaken_self() { UO.WaitTargetSelf(); UO.Cast("Weaken"); } #endregion #region Kouzla_na_laststatus [Command] public void Agility_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Agility"); } [Command] public void Arch_Cure_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Arch Cure"); } [Command] public void Arch_Protection_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Arch Protection"); } [Command] public void Blade_Spirit_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Blade Spirit"); } [Command] public void Bless_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Bless"); } [Command] public void Clumsy_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Clumsy"); } [Command] public void Create_Food_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Create Food"); } [Command] public void Cunning_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Cunning"); } [Command] public void Cure_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Cure"); } [Command] public void Curse_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Curse"); } [Command] public void Dispel_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Dispel"); } [Command] public void Dispel_Field_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Dispel Field"); } [Command] public void Earthquake_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Earthquake"); } [Command] public void Energy_Bolt_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Energy Bolt"); } [Command] public void Energy_Field_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Energy Field"); } [Command] public void Energy_Vortex_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Energy Vortex"); } [Command] public void Explosion_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Explosion"); } [Command] public void Feeblemind_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Feeblemind"); } [Command] public void Fire_Bolt_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Fire Bolt"); } [Command] public void Fire_Field_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Fire Field"); } [Command] public void Fireball_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Fireball"); } [Command] public void Flame_Strike_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Flame Strike"); } [Command] public void Gate_Travel_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Gate Travel"); } [Command] public void Greater_Heal_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Greater Heal"); } [Command] public void Harm_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Harm"); } [Command] public void Heal_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Heal"); } [Command] public void Chain_Lightning_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Chain Lightning"); } [Command] public void Incognito_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Incognito"); } [Command] public void Invisibility_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Invisibility"); } [Command] public void Lightning_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Lightning"); } [Command] public void Magic_Arrow_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Magic Arrow"); } [Command] public void Magic_Lock_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Magic Lock"); } [Command] public void Magic_Trap_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Magic Trap"); } [Command] public void Magic_Untrap_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Magic Untrap"); } [Command] public void Mana_Drain_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mana Drain"); } [Command] public void Mana_Vampire_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mana Vampire"); } [Command] public void Mark_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mark"); } [Command] public void Mass_Curse_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mass Curse"); } [Command] public void Mass_Dispel_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mass Dispel"); } [Command] public void Meteor_Shower_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Meteor Shower"); } [Command] public void Mind_Blast_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Mind Blast"); } [Command] public void Night_Sight_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Night Sight"); } [Command] public void Paralyze_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Paralyze"); } [Command] public void Paralyze_Field_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Paralyze Field"); } [Command] public void Poison_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Poison"); } [Command] public void Poison_Field_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Poison Field"); } [Command] public void Protection_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Protection"); } [Command] public void Reactive_Armor_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Reactive Armor"); } [Command] public void Recall_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Recall"); } [Command] public void Reflection_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Reflection"); } [Command] public void Ressurection_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Ressurection"); } [Command] public void Reveal_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Reveal"); } [Command] public void Strength_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Strength"); } [Command] public void Summon_Air_Elemental_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Summon Air Elemental"); } [Command] public void Summon_Daemon_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Summon Daemon"); } [Command] public void Summon_Earth_Elemental_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Summon Earth Elemental"); } [Command] public void Summon_Fire_Elemental_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Summon Fire Elemental"); } [Command] public void Summon_Water_Elemental_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Summon Water Elemental"); } [Command] public void Telekenisis_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Telekenisis"); } [Command] public void Teleport_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Teleport"); } [Command] public void Unlock_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Unlock"); } [Command] public void Wall_of_Stone_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Wall of Stone"); } [Command] public void Weaken_laststatus() { UO.WaitTargetObject(Aliases.GetObject("laststatus")); UO.Cast("Weaken"); } #endregion } }