Spell's do Phoenixe

Jedná se o základní kouzla, které umožňují TARGET, SELF, LASTSTATUS.

Kód:

//
// Generuje z MYSQL
//
using System;
using System.Collections.Generic;
using Phoenix;
using Phoenix.WorldData;

namespace Scripts.DarkParadise
{
    public class zaklad
    {			
			#region Kouzla					

					[Command]
       				 public void Agility()
      				 {
      				    UO.Cast("Agility");
       				 }
			 
					[Command]
       				 public void Arch_Cure()
      				 {
      				    UO.Cast("Arch Cure");
       				 }
			 
					[Command]
       				 public void Arch_Protection()
      				 {
      				    UO.Cast("Arch Protection");
       				 }
			 
					[Command]
       				 public void Blade_Spirit()
      				 {
      				    UO.Cast("Blade Spirit");
       				 }
			 
					[Command]
       				 public void Bless()
      				 {
      				    UO.Cast("Bless");
       				 }
			 
					[Command]
       				 public void Clumsy()
      				 {
      				    UO.Cast("Clumsy");
       				 }
			 
					[Command]
       				 public void Create_Food()
      				 {
      				    UO.Cast("Create Food");
       				 }
			 
					[Command]
       				 public void Cunning()
      				 {
      				    UO.Cast("Cunning");
       				 }
			 
					[Command]
       				 public void Cure()
      				 {
      				    UO.Cast("Cure");
       				 }
			 
					[Command]
       				 public void Curse()
      				 {
      				    UO.Cast("Curse");
       				 }
			 
					[Command]
       				 public void Dispel()
      				 {
      				    UO.Cast("Dispel");
       				 }
			 
					[Command]
       				 public void Dispel_Field()
      				 {
      				    UO.Cast("Dispel Field");
       				 }
			 
					[Command]
       				 public void Earthquake()
      				 {
      				    UO.Cast("Earthquake");
       				 }
			 
					[Command]
       				 public void Energy_Bolt()
      				 {
      				    UO.Cast("Energy Bolt");
       				 }
			 
					[Command]
       				 public void Energy_Field()
      				 {
      				    UO.Cast("Energy Field");
       				 }
			 
					[Command]
       				 public void Energy_Vortex()
      				 {
      				    UO.Cast("Energy Vortex");
       				 }
			 
					[Command]
       				 public void Explosion()
      				 {
      				    UO.Cast("Explosion");
       				 }
			 
					[Command]
       				 public void Feeblemind()
      				 {
      				    UO.Cast("Feeblemind");
       				 }
			 
					[Command]
       				 public void Fire_Bolt()
      				 {
      				    UO.Cast("Fire Bolt");
       				 }
			 
					[Command]
       				 public void Fire_Field()
      				 {
      				    UO.Cast("Fire Field");
       				 }
			 
					[Command]
       				 public void Fireball()
      				 {
      				    UO.Cast("Fireball");
       				 }
			 
					[Command]
       				 public void Flame_Strike()
      				 {
      				    UO.Cast("Flame Strike");
       				 }
			 
					[Command]
       				 public void Gate_Travel()
      				 {
      				    UO.Cast("Gate Travel");
       				 }
			 
					[Command]
       				 public void Greater_Heal()
      				 {
      				    UO.Cast("Greater Heal");
       				 }
			 
					[Command]
       				 public void Harm()
      				 {
      				    UO.Cast("Harm");
       				 }
			 
					[Command]
       				 public void Heal()
      				 {
      				    UO.Cast("Heal");
       				 }
			 
					[Command]
       				 public void Chain_Lightning()
      				 {
      				    UO.Cast("Chain Lightning");
       				 }
			 
					[Command]
       				 public void Incognito()
      				 {
      				    UO.Cast("Incognito");
       				 }
			 
					[Command]
       				 public void Invisibility()
      				 {
      				    UO.Cast("Invisibility");
       				 }
			 
					[Command]
       				 public void Lightning()
      				 {
      				    UO.Cast("Lightning");
       				 }
			 
					[Command]
       				 public void Magic_Arrow()
      				 {
      				    UO.Cast("Magic Arrow");
       				 }
			 
					[Command]
       				 public void Magic_Lock()
      				 {
      				    UO.Cast("Magic Lock");
       				 }
			 
					[Command]
       				 public void Magic_Trap()
      				 {
      				    UO.Cast("Magic Trap");
       				 }
			 
					[Command]
       				 public void Magic_Untrap()
      				 {
      				    UO.Cast("Magic Untrap");
       				 }
			 
					[Command]
       				 public void Mana_Drain()
      				 {
      				    UO.Cast("Mana Drain");
       				 }
			 
					[Command]
       				 public void Mana_Vampire()
      				 {
      				    UO.Cast("Mana Vampire");
       				 }
			 
					[Command]
       				 public void Mark()
      				 {
      				    UO.Cast("Mark");
       				 }
			 
					[Command]
       				 public void Mass_Curse()
      				 {
      				    UO.Cast("Mass Curse");
       				 }
			 
					[Command]
       				 public void Mass_Dispel()
      				 {
      				    UO.Cast("Mass Dispel");
       				 }
			 
					[Command]
       				 public void Meteor_Shower()
      				 {
      				    UO.Cast("Meteor Shower");
       				 }
			 
					[Command]
       				 public void Mind_Blast()
      				 {
      				    UO.Cast("Mind Blast");
       				 }
			 
					[Command]
       				 public void Night_Sight()
      				 {
      				    UO.Cast("Night Sight");
       				 }
			 
					[Command]
       				 public void Paralyze()
      				 {
      				    UO.Cast("Paralyze");
       				 }
			 
					[Command]
       				 public void Paralyze_Field()
      				 {
      				    UO.Cast("Paralyze Field");
       				 }
			 
					[Command]
       				 public void Poison()
      				 {
      				    UO.Cast("Poison");
       				 }
			 
					[Command]
       				 public void Poison_Field()
      				 {
      				    UO.Cast("Poison Field");
       				 }
			 
					[Command]
       				 public void Protection()
      				 {
      				    UO.Cast("Protection");
       				 }
			 
					[Command]
       				 public void Reactive_Armor()
      				 {
      				    UO.Cast("Reactive Armor");
       				 }
			 
					[Command]
       				 public void Recall()
      				 {
      				    UO.Cast("Recall");
       				 }
			 
					[Command]
       				 public void Reflection()
      				 {
      				    UO.Cast("Reflection");
       				 }
			 
					[Command]
       				 public void Ressurection()
      				 {
      				    UO.Cast("Ressurection");
       				 }
			 
					[Command]
       				 public void Reveal()
      				 {
      				    UO.Cast("Reveal");
       				 }
			 
					[Command]
       				 public void Strength()
      				 {
      				    UO.Cast("Strength");
       				 }
			 
					[Command]
       				 public void Summon_Air_Elemental()
      				 {
      				    UO.Cast("Summon Air Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Daemon()
      				 {
      				    UO.Cast("Summon Daemon");
       				 }
			 
					[Command]
       				 public void Summon_Earth_Elemental()
      				 {
      				    UO.Cast("Summon Earth Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Fire_Elemental()
      				 {
      				    UO.Cast("Summon Fire Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Water_Elemental()
      				 {
      				    UO.Cast("Summon Water Elemental");
       				 }
			 
					[Command]
       				 public void Telekenisis()
      				 {
      				    UO.Cast("Telekenisis");
       				 }
			 
					[Command]
       				 public void Teleport()
      				 {
      				    UO.Cast("Teleport");
       				 }
			 
					[Command]
       				 public void Unlock()
      				 {
      				    UO.Cast("Unlock");
       				 }
			 
					[Command]
       				 public void Wall_of_Stone()
      				 {
      				    UO.Cast("Wall of Stone");
       				 }
			 
					[Command]
       				 public void Weaken()
      				 {
      				    UO.Cast("Weaken");
       				 }
			  #endregion
			 
			 
			  #region Kouzla_na_sebe
					[Command]
       				 public void Agility_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Agility");
       				 }
			 
					[Command]
       				 public void Arch_Cure_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Arch Cure");
       				 }
			 
					[Command]
       				 public void Arch_Protection_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Arch Protection");
       				 }
			 
					[Command]
       				 public void Blade_Spirit_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Blade Spirit");
       				 }
			 
					[Command]
       				 public void Bless_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Bless");
       				 }
			 
					[Command]
       				 public void Clumsy_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Clumsy");
       				 }
			 
					[Command]
       				 public void Create_Food_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Create Food");
       				 }
			 
					[Command]
       				 public void Cunning_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Cunning");
       				 }
			 
					[Command]
       				 public void Cure_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Cure");
       				 }
			 
					[Command]
       				 public void Curse_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Curse");
       				 }
			 
					[Command]
       				 public void Dispel_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Dispel");
       				 }
			 
					[Command]
       				 public void Dispel_Field_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Dispel Field");
       				 }
			 
					[Command]
       				 public void Earthquake_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Earthquake");
       				 }
			 
					[Command]
       				 public void Energy_Bolt_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Energy Bolt");
       				 }
			 
					[Command]
       				 public void Energy_Field_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Energy Field");
       				 }
			 
					[Command]
       				 public void Energy_Vortex_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Energy Vortex");
       				 }
			 
					[Command]
       				 public void Explosion_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Explosion");
       				 }
			 
					[Command]
       				 public void Feeblemind_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Feeblemind");
       				 }
			 
					[Command]
       				 public void Fire_Bolt_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Fire Bolt");
       				 }
			 
					[Command]
       				 public void Fire_Field_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Fire Field");
       				 }
			 
					[Command]
       				 public void Fireball_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Fireball");
       				 }
			 
					[Command]
       				 public void Flame_Strike_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Flame Strike");
       				 }
			 
					[Command]
       				 public void Gate_Travel_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Gate Travel");
       				 }
			 
					[Command]
       				 public void Greater_Heal_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Greater Heal");
       				 }
			 
					[Command]
       				 public void Harm_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Harm");
       				 }
			 
					[Command]
       				 public void Heal_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Heal");
       				 }
			 
					[Command]
       				 public void Chain_Lightning_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Chain Lightning");
       				 }
			 
					[Command]
       				 public void Incognito_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Incognito");
       				 }
			 
					[Command]
       				 public void Invisibility_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Invisibility");
       				 }
			 
					[Command]
       				 public void Lightning_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Lightning");
       				 }
			 
					[Command]
       				 public void Magic_Arrow_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Magic Arrow");
       				 }
			 
					[Command]
       				 public void Magic_Lock_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Magic Lock");
       				 }
			 
					[Command]
       				 public void Magic_Trap_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Magic Trap");
       				 }
			 
					[Command]
       				 public void Magic_Untrap_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Magic Untrap");
       				 }
			 
					[Command]
       				 public void Mana_Drain_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mana Drain");
       				 }
			 
					[Command]
       				 public void Mana_Vampire_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mana Vampire");
       				 }
			 
					[Command]
       				 public void Mark_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mark");
       				 }
			 
					[Command]
       				 public void Mass_Curse_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mass Curse");
       				 }
			 
					[Command]
       				 public void Mass_Dispel_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mass Dispel");
       				 }
			 
					[Command]
       				 public void Meteor_Shower_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Meteor Shower");
       				 }
			 
					[Command]
       				 public void Mind_Blast_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Mind Blast");
       				 }
			 
					[Command]
       				 public void Night_Sight_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Night Sight");
       				 }
			 
					[Command]
       				 public void Paralyze_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Paralyze");
       				 }
			 
					[Command]
       				 public void Paralyze_Field_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Paralyze Field");
       				 }
			 
					[Command]
       				 public void Poison_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Poison");
       				 }
			 
					[Command]
       				 public void Poison_Field_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Poison Field");
       				 }
			 
					[Command]
       				 public void Protection_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Protection");
       				 }
			 
					[Command]
       				 public void Reactive_Armor_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Reactive Armor");
       				 }
			 
					[Command]
       				 public void Recall_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Recall");
       				 }
			 
					[Command]
       				 public void Reflection_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Reflection");
       				 }
			 
					[Command]
       				 public void Ressurection_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Ressurection");
       				 }
			 
					[Command]
       				 public void Reveal_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Reveal");
       				 }
			 
					[Command]
       				 public void Strength_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Strength");
       				 }
			 
					[Command]
       				 public void Summon_Air_Elemental_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Summon Air Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Daemon_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Summon Daemon");
       				 }
			 
					[Command]
       				 public void Summon_Earth_Elemental_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Summon Earth Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Fire_Elemental_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Summon Fire Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Water_Elemental_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Summon Water Elemental");
       				 }
			 
					[Command]
       				 public void Telekenisis_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Telekenisis");
       				 }
			 
					[Command]
       				 public void Teleport_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Teleport");
       				 }
			 
					[Command]
       				 public void Unlock_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Unlock");
       				 }
			 
					[Command]
       				 public void Wall_of_Stone_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Wall of Stone");
       				 }
			 
					[Command]
       				 public void Weaken_self()
      				 {
      				    UO.WaitTargetSelf();
        				UO.Cast("Weaken");
       				 }
			  #endregion
			  #region Kouzla_na_laststatus
					[Command]
       				 public void Agility_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Agility");
       				 }
			 
					[Command]
       				 public void Arch_Cure_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Arch Cure");
       				 }
			 
					[Command]
       				 public void Arch_Protection_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Arch Protection");
       				 }
			 
					[Command]
       				 public void Blade_Spirit_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Blade Spirit");
       				 }
			 
					[Command]
       				 public void Bless_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Bless");
       				 }
			 
					[Command]
       				 public void Clumsy_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Clumsy");
       				 }
			 
					[Command]
       				 public void Create_Food_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Create Food");
       				 }
			 
					[Command]
       				 public void Cunning_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Cunning");
       				 }
			 
					[Command]
       				 public void Cure_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Cure");
       				 }
			 
					[Command]
       				 public void Curse_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Curse");
       				 }
			 
					[Command]
       				 public void Dispel_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Dispel");
       				 }
			 
					[Command]
       				 public void Dispel_Field_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Dispel Field");
       				 }
			 
					[Command]
       				 public void Earthquake_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Earthquake");
       				 }
			 
					[Command]
       				 public void Energy_Bolt_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Energy Bolt");
       				 }
			 
					[Command]
       				 public void Energy_Field_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Energy Field");
       				 }
			 
					[Command]
       				 public void Energy_Vortex_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Energy Vortex");
       				 }
			 
					[Command]
       				 public void Explosion_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Explosion");
       				 }
			 
					[Command]
       				 public void Feeblemind_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Feeblemind");
       				 }
			 
					[Command]
       				 public void Fire_Bolt_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Fire Bolt");
       				 }
			 
					[Command]
       				 public void Fire_Field_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Fire Field");
       				 }
			 
					[Command]
       				 public void Fireball_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Fireball");
       				 }
			 
					[Command]
       				 public void Flame_Strike_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Flame Strike");
       				 }
			 
					[Command]
       				 public void Gate_Travel_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Gate Travel");
       				 }
			 
					[Command]
       				 public void Greater_Heal_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Greater Heal");
       				 }
			 
					[Command]
       				 public void Harm_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Harm");
       				 }
			 
					[Command]
       				 public void Heal_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Heal");
       				 }
			 
					[Command]
       				 public void Chain_Lightning_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Chain Lightning");
       				 }
			 
					[Command]
       				 public void Incognito_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Incognito");
       				 }
			 
					[Command]
       				 public void Invisibility_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Invisibility");
       				 }
			 
					[Command]
       				 public void Lightning_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Lightning");
       				 }
			 
					[Command]
       				 public void Magic_Arrow_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Magic Arrow");
       				 }
			 
					[Command]
       				 public void Magic_Lock_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Magic Lock");
       				 }
			 
					[Command]
       				 public void Magic_Trap_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Magic Trap");
       				 }
			 
					[Command]
       				 public void Magic_Untrap_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Magic Untrap");
       				 }
			 
					[Command]
       				 public void Mana_Drain_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mana Drain");
       				 }
			 
					[Command]
       				 public void Mana_Vampire_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mana Vampire");
       				 }
			 
					[Command]
       				 public void Mark_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mark");
       				 }
			 
					[Command]
       				 public void Mass_Curse_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mass Curse");
       				 }
			 
					[Command]
       				 public void Mass_Dispel_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mass Dispel");
       				 }
			 
					[Command]
       				 public void Meteor_Shower_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Meteor Shower");
       				 }
			 
					[Command]
       				 public void Mind_Blast_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Mind Blast");
       				 }
			 
					[Command]
       				 public void Night_Sight_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Night Sight");
       				 }
			 
					[Command]
       				 public void Paralyze_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Paralyze");
       				 }
			 
					[Command]
       				 public void Paralyze_Field_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Paralyze Field");
       				 }
			 
					[Command]
       				 public void Poison_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Poison");
       				 }
			 
					[Command]
       				 public void Poison_Field_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Poison Field");
       				 }
			 
					[Command]
       				 public void Protection_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Protection");
       				 }
			 
					[Command]
       				 public void Reactive_Armor_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Reactive Armor");
       				 }
			 
					[Command]
       				 public void Recall_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Recall");
       				 }
			 
					[Command]
       				 public void Reflection_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Reflection");
       				 }
			 
					[Command]
       				 public void Ressurection_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Ressurection");
       				 }
			 
					[Command]
       				 public void Reveal_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Reveal");
       				 }
			 
					[Command]
       				 public void Strength_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Strength");
       				 }
			 
					[Command]
       				 public void Summon_Air_Elemental_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Summon Air Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Daemon_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Summon Daemon");
       				 }
			 
					[Command]
       				 public void Summon_Earth_Elemental_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Summon Earth Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Fire_Elemental_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Summon Fire Elemental");
       				 }
			 
					[Command]
       				 public void Summon_Water_Elemental_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Summon Water Elemental");
       				 }
			 
					[Command]
       				 public void Telekenisis_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Telekenisis");
       				 }
			 
					[Command]
       				 public void Teleport_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Teleport");
       				 }
			 
					[Command]
       				 public void Unlock_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Unlock");
       				 }
			 
					[Command]
       				 public void Wall_of_Stone_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Wall of Stone");
       				 }
			 
					[Command]
       				 public void Weaken_laststatus()
      				 {
      				    UO.WaitTargetObject(Aliases.GetObject("laststatus"));
        				UO.Cast("Weaken");
       				 }
			  #endregion
			  }
			  
 }