ArmsLore
Datum: 20/06/2012 23:37:22
Staženo: 615x
Popis:
Potřeba nastavit object "cil". na brnění nebo něco a bude to fungovat...
Příkazy:
- ,exec armslore
Kód:
[Executable]
public void ArmsLore()
{
while (!World.Player.Dead)
{
using (JournalEventWaiter waiter = new JournalEventWaiter(true, "It is repairable."))
{
UO.Print("Arms Lore ...");
UO.WaitTargetObject(Aliases.GetObject("cil"));
UO.UseSkill("Arms Lore");
UO.Wait(500);
if (!waiter.Wait(10000)) UO.PrintWarning("Waiting for Skill timeout.");
}
}
}


This ArmsLore script looks useful! Just remember to set your target object correctly for it to work. It's almost like aiming in Ragdoll archers ; precision is key. I appreciate the clear commands provided. I'll test this out later and see how well it works for identifying repairable items. Thanks for sharing!