Arrow and Attack 3 second

Datum: 5/10/2013 09:48:08

Staženo: 706x

Popis:

Vyhodí target, zamíříte spoluhráče a potom mu to hodí 1 šipku a poté každé 3 sekundy pokliká na postavu (attack) . Vhodné na tréning...


Hodnocení: 4.1/10 (165 hlasy)

Download file:cs

Příkazy:

  • ,exec ivoshg

Kód:

private int statistikas  = 0; 
 [Executable]
        public void ivoshg()
        {
            
            UO.Print(0x0435, "Zvol attackovaneho hrace");
            UOCharacter hrac = new UOCharacter(UIManager.TargetObject());
            UO.AddObject("attack_hrac", hrac);
            UO.Cast("Magic Arrow", hrac.Serial);
            UO.Wait(2000);

            while (hrac.Hits > 10)
            {
                  UO.Attack(hrac.Serial);
                  UO.Wait(3000);
                  statistikas++;
            }
             UO.Print("Info: {0}", "Zvoleny hrac nema zivoty!!");
                UO.Print("Statistiky: {0} - {1}", "Sipka vhozena",statistikas.ToString());
    }
appalling6504
23 Apr 2026

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Dasia Bode
11 Apr 2026

Hmm, interesting training method. Has anyone actually found this effective? I tried something similar, focusing on precise clicks after a target switch, and my APM definitely improved, but my accuracy suffered initially. Is this trade-off worth it in the repo game ?

Lily Perkins
10 Apr 2026

This script looks like it's designed for a simple attack sequence in an online game. I can see how repeatedly attacking a targeted player and tracking the number of attacks (statistikas++) could be useful. It kind of reminds me of the repetitive tasks in papa's freezeria, but instead of scooping ice cream, you're casting spells! I wonder how well this scales with multiple players and different magic types. Interesting!

14 Mar 2026

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07 Mar 2026

The analysis is quite convincing, with reasonable evidence and strong arguments. I appreciate the investment and dedication shown in each paragraph. papa's games

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07 Mar 2026

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Angelina Guy
12 Feb 2026

The three second attack interval was perfect for maintaining steady progress while multitasking. I used similar methods on private servers back in the day, and it really helped me understand game mechanics better. Though nowadays I prefer more relaxed gameplay experiences. When I need a break from intense gaming sessions, I sometimes just play Tiny Fishing to unwind and clear my mind.

Eliza Frewin
19 Jan 2026

I’ve dabbled in modding and training scripts similar to this one, and I remember how satisfying it felt to script a smooth sequence: select a target, cast a spell, then automate repeated actions with precise timing. The focus on immediate feedback-seeing hits count rise and the target’s HP drop-made practice feel like a game within a game. It’s a reminder of how small automation tweaks can sharpen reflexes and planning. If you’re looking for a casual break after coding, I’d suggest listening to some easy games-related vibes like Heardle for light entertainment.

Sebaselpin
25 Dec 2025

Sounds like a really interesting training method! I've been looking for some new ways to improve my coordination and timing. This reminds me a bit of the precision and quick reflexes you need when you're really in the zone playing Snow Rider 3D - that game definitely sharpens your focus. I'll have to give your technique a try! Thanks for sharing!

Julian Bryce
11 Dec 2025

If you're looking to improve your gaming experience, the Infinite Craft game offers the perfect blend of creativity and adventure. With its unique mechanics and immersive environments, players can explore endless possibilities. As you practice your skills, consider integrating training routines like the Arrow and Attack function, which helps sharpen your reflexes. By incorporating such elements, you'll elevate your gameplay and make the most out of Infinite Craft. Dive in and discover the fun today!

Survival race
18 Oct 2025

Sharp turns, exploding hazards, and shifting tracks demand complete focus survival race. It’s a joy to master the controls under pressure.

Edwardu Ames
30 Sep 2025

Okay, interesting concept! "Arrow and Attack 3 second" suggests very fast-paced gameplay, perhaps a turn-based strategy or quick-reaction archery game. Wonder if Granny could handle the speed! Needs more details – platform, mechanics, target audience? Maybe add visual cues or sound effects to emphasize the urgency. A demo would be fantastic to see this in action!

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