Display

Datum: 20/06/2012 22:38:57

Staženo: 485x

Popis:

Lišta nahoru do Windows okna..


Hodnocení: 3.6/10 (72 hlasy)

Download file:cs

Příkazy:

  • ,exec reagentscount
  • ,exec potionscount
  • ,exec otherscount

Kód:

using System;
using System.Collections.Generic;
using System.Text;
using Phoenix.WorldData;
using Phoenix;

namespace Scripts
{
    public class Display
    {
        private string others = "";
        private string potions = "";
        private string reagents = "";
        private string player = "";
        private static Graphic[] reagentsTypes = new Graphic[] { 0x0F7B, 0x0F7A, 0x0F84, 0x0F85, 0x0F86, 0x0F88, 0x0F8C, 0x0F8D, 0x0F87, 0x0F7F, 0x0F7C };
        private static string[] reagentsName = new string[] { "bm", "bp", "ga", "gs", "mr", "ns", "sa", "ss", "eon","bl", "br" };

        private delegate void loadReagents();
        private loadReagents spocitej;

        long lastTime = 0;


        //public Display()
        //{
        //    lastTime = System.DateTime.Now.Second + (System.DateTime.Now.Minute * 60) + (System.DateTime.Now.Hour * 60 * 60) + (System.DateTime.Now.Day * 60 * 60 * 24) + (System.DateTime.Now.Month * 60 * 60 * 24 * 30);
        //    this.spocitej += reagentsCount;
        //    this.spocitej += potionsCount;
        //    this.spocitej += othersCount;
        //    if (Core.LoggedIn)
        //    {
        //        World.Player.Changed += new ObjectChangedEventHandler(Player_Changed);
        //    }
        //    Core.LoginComplete += new EventHandler(Core_LoginComplete);
        //    Core.Disconnected += new EventHandler(Core_Disconnected);
        //}

        void Core_Disconnected(object sender, EventArgs e)
        {
            World.Player.Changed -= new ObjectChangedEventHandler(Player_Changed);
        }

        void Core_LoginComplete(object sender, EventArgs e)
        {
            //World.Player.Backpack.Changed += new ObjectChangedEventHandler(Backpack_Changed);
            World.Player.Changed += new ObjectChangedEventHandler(Player_Changed);
        }

        void Player_Changed(object sender, ObjectChangedEventArgs e)
        {
            player = "";
            player = "hp: " + World.Player.Hits + "/" + World.Player.MaxHits + " m: " + World.Player.Mana + "/" + World.Player.MaxMana + " s: " + World.Player.Stamina + "/" + World.Player.MaxStamina + " ar: " + World.Player.Armor + " w: " + World.Player.Weight + "/" + World.Player.MaxWeight + " | ";
            if (e.Type == ObjectChangeType.SubItemUpdated)
            {
                long now = System.DateTime.Now.Second + (System.DateTime.Now.Minute * 60) + (System.DateTime.Now.Hour * 60 * 60) + (System.DateTime.Now.Day * 60 * 60 * 24) + (System.DateTime.Now.Month * 60 * 60 * 24 * 30);
                if (lastTime + 1 < now)
                {
                    lastTime = now;
                    spocitej();
                }
            }
            Client.Text = player + reagents + potions + others;
        }

        [Executable]
        public void reagentsCount()
        {
            reagents = "";
            for (int i = 0; i < reagentsTypes.Length; i++)
            {
                reagents += reagentsName[i] + ": " + World.Player.Backpack.AllItems.Count(reagentsTypes[i]) + " ";
            }
            reagents += "| ";
        }

        [Executable]
        public void potionsCount()
        {
            potions = "";
            potions += " gh:" + World.Player.Backpack.AllItems.Count(0x0F0C, 0x0000);
            potions += " tmr:" + World.Player.Backpack.AllItems.Count(0x0F09, 0x0003);
            potions += " tr:" + World.Player.Backpack.AllItems.Count(0x0F0B, 0x0000);
            potions += " gs:" + World.Player.Backpack.AllItems.Count(0x0F09, 0x0000);
            potions += " gc:" + World.Player.Backpack.AllItems.Count(0x0F07, 0x0000) + " | ";
        }

        [Executable]
        public void othersCount()
        {
            others ="";
            others += " b: " + World.Player.Backpack.AllItems.Count(0x0E21) + "(" + (World.Player.Backpack.AllItems.Count(0x0E20) + World.Player.Backpack.AllItems.Count(0x0E22)) + ")";
            others += " ar:" + World.Player.Backpack.AllItems.Count(0x0F3F);
            others += " bl:" + World.Player.Backpack.AllItems.Count(0x1BFB);
        }
    }
}

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