Kouzlení přes svítky
Datum: 27/07/2011 12:23:21
Staženo: 1111x
Prostě svítky na klávesovou zkratku...
Příkazy:
- ,exec flamestrikescroll
- ,exec magicreflectscroll
- ,exec greaterhealscrollself
- ,exec lightningscroll
- ,exec paralyzescroll
- ,exec mindblastscroll
- ,exec vfpscroll
- ,exec haluzescroll
- ,exec summonundeadscroll
- ,exec summonundeadself
- ,exec speak "string msg"
- ,exec teleportscroll
- ,exec wallofstonescroll
- ,exec wallofstoneselftile
- ,exec halucinace_dppvp
- ,exec vfp_dppvp
- ,exec energyfieldscroll
Kód:
#region Svitky
#region Utocne
[Executable]
public void FlameStrikeScroll()
{
if (World.Player.Backpack.AllItems.Count(KVF) == 0)
{
UO.PrintError("Dosly KVF svitky !!!");
return;
}
UO.Print("Zbyva {0} FlameStrike svitku !", World.Player.Backpack.Items.Count(KVF));
UOItem svitek = World.Player.Backpack.AllItems.FindType(KVF);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void MagicReflectScroll()
{
if (World.Player.Backpack.AllItems.Count(IJS) == 0)
{
UO.PrintError("Dosly IJS svitky !!!");
return;
}
UO.Print("Zbyva {0} IJS svitku !", World.Player.Backpack.Items.Count(IJS));
UOItem svitek = World.Player.Backpack.AllItems.FindType(IJS);
UO.WaitTargetSelf();
UO.UseObject(svitek);
}
[Executable]
public void GreaterHealScrollSelf()
{
if (World.Player.Backpack.AllItems.Count(GH) == 0)
{
UO.PrintError("Dosly GH svitky !!!");
return;
}
UO.Print("Zbyva {0} GH svitku !", World.Player.Backpack.Items.Count(GH));
UOItem svitek = World.Player.Backpack.AllItems.FindType(GH);
UO.WaitTargetSelf();
UO.UseObject(svitek);
}
[Executable]
public void LightningScroll()
{
if (World.Player.Backpack.Items.Count(POG) == 0)
{
UO.PrintError("Dosly POG svitky !!!");
return;
}
UO.Print("Zbyva {0} POG svitku !", World.Player.Backpack.Items.Count(POG));
UOItem svitek = World.Player.Backpack.Items.FindType(POG);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void ParalyzeScroll()
{
if (World.Player.Backpack.AllItems.Count(PARA) == 0)
{
UO.PrintError("Dosly Para svitky !!!");
return;
}
UO.Print("Zbyva {0} Para svitku !", World.Player.Backpack.AllItems.Count(PARA));
UOItem svitek = World.Player.Backpack.AllItems.FindType(PARA);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void MindBlastScroll()
{
if (World.Player.Backpack.AllItems.Count(MB) == 0)
{
UO.PrintError("Dosly Mind Blast svitky !!!");
return;
}
UO.Print("Zbyva {0} Mind Blast svitku !", World.Player.Backpack.AllItems.Count(MB));
UOItem svitek = World.Player.Backpack.AllItems.FindType(MB);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void VFPScroll()
{
if (World.Player.Backpack.AllItems.Count(VFP, VFPColor) == 0)
{
UO.PrintError("Dosly VFP svitky !!!");
return;
}
UO.Print("Zbyva {0} VFP svitku !", World.Player.Backpack.AllItems.Count(VFP, VFPColor));
UOItem svitek = World.Player.Backpack.AllItems.FindType(VFP, VFPColor);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void HaluzeScroll()
{
if (World.Player.Backpack.AllItems.Count(HALUZ, HALUZColor) == 0)
{
UO.PrintError("Dosly Haluze !!!");
return;
}
UO.Print("Zbyva {0} Haluz svitku !", World.Player.Backpack.AllItems.Count(HALUZ, HALUZColor));
UOItem svitek = World.Player.Backpack.AllItems.FindType(HALUZ, HALUZColor);
UO.WaitTargetObject(Aliases.GetObject("laststatus"));
UO.UseObject(svitek);
}
[Executable]
public void SummonUndeadScroll()
{
if (World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor) == 0)
{
UO.PrintError("Dosly Summon Undead !!!");
return;
}
UO.Print("Zbyva {0} Summon Undead svitku !", World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor));
UOItem svitek = World.Player.Backpack.AllItems.FindType(SummonUndead, SummonUndeadColor);
UO.UseObject(svitek);
}
[Executable]
public void SummonUndeadSelf()
{
if (World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor) == 0)
{
UO.PrintError("Dosly Summon Undead !!!");
return;
}
UO.Print("Zbyva {0} Summon Undead svitku !", World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor));
UOItem svitek = World.Player.Backpack.AllItems.FindType(SummonUndead, SummonUndeadColor);
UO.WaitTargetSelf();
UO.UseObject(svitek);
}
#endregion
#region Neutral
[Executable]
public void speak(string msg)
{
UO.Say(msg);
}
[Executable]
public void TeleportScroll()
{
if (World.Player.Backpack.AllItems.Count(PORT) == 0)
{
UO.PrintError("Dosli PORT svitky !!!");
return;
}
UO.Print("Zbyva {0} Teleport svitku !", World.Player.Backpack.AllItems.Count(PORT));
UOItem svitek = World.Player.Backpack.AllItems.FindType(PORT);
UO.UseObject(svitek);
}
[Executable]
public void WallOfStoneScroll()
{
if (World.Player.Backpack.AllItems.Count(WOS) == 0)
{
UO.PrintError("Dosli Wall of Stone svitky !!!");
return;
}
UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(WOS));
UOItem svitek = World.Player.Backpack.AllItems.FindType(WOS);
UO.UseObject(svitek);
}
[Executable]
public void WallOfStoneSelfTile()
{
if (World.Player.Backpack.AllItems.Count(WOS) == 0)
{
UO.PrintError("Dosli Wall of Stone svitky !!!");
return;
}
UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(WOS));
UOItem svitek = World.Player.Backpack.AllItems.FindType(WOS);
UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
UO.UseObject(svitek);
}
[Executable]
public void halucinace_dppvp()
{
if (World.Player.Backpack.AllItems.Count(0x0E34,0x0048) == 0)
{
UO.PrintError("Dosli VFP svitky !!!");
return;
}
UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(0x0E34,0x0048));
UOItem svitek = World.Player.Backpack.AllItems.FindType(0x0E34,0x0048);
UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
UO.UseObject(svitek);
}
[Executable]
public void VFP_dppvp()
{
if (World.Player.Backpack.AllItems.Count(0x0E34, 0x000D) == 0)
{
UO.PrintError("Dosli VFP svitky !!!");
return;
}
UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(0x0E34,0x000D));
UOItem svitek = World.Player.Backpack.AllItems.FindType(0x0E34,0x000D);
UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
UO.UseObject(svitek);
}
[Executable]
public void EnergyFieldScroll()
{
if (World.Player.Backpack.AllItems.Count(EF) == 0)
{
UO.PrintError("Dosli Energy Field svitky !!!");
return;
}
UO.Print("Zbyva {0} Energy Field svitku !", World.Player.Backpack.AllItems.Count(EF));
UOItem svitek = World.Player.Backpack.AllItems.FindType(EF);
UO.UseObject(svitek);
}
#endregion
public const ushort KVF = 0x1F5F;
public const ushort IJS = 0x1F50;
public const ushort GH = 0x1F49;
public const ushort POG = 0x1F4A;
public const ushort WOS = 0x1F44;
public const ushort EF = 0x1F5E;
public const ushort MB = 0x1F51;
public const ushort PARA = 0x1F52;
public const ushort PORT = 0x1F42;
public const ushort VFP = 0x0E35;
public const ushort VFPColor = 0x0070;
public const ushort HALUZ = 0x0E35;
public const ushort HALUZColor = 0x0010;
public const ushort SummonUndead = 0x0E35;
public const ushort SummonUndeadColor = 0x0005;
#endregion


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