Mining, vyhazovani + taveni

Datum: 28/07/2011 11:54:42

Staženo: 2017x

Popis:

Upraveno o nasazování krumpáče při rozbití!

víc info: http://www.darkparadise.cz/Forum/viewtopic.php?f=67&t=4057

Autor:

,exec mining
- kopie chodiciho miningu do yoka = obchazi prekazky
- musite si nastavit co chcete vyhazovat a co si chcete nechavat
- klasicky pri prevazeni hraje zvuk

,exec taveni
- zamerte forge
- vsechno :p


Hodnocení: 3.7/10 (130 hlasy)

Download file:cs

Příkazy:

  • ,exec mining
  • ,exec taveni

Kód:

[Executable]
public void mining()
{
    ushort[] vyhazovat = new ushort[18];
    //1 vyhazovat
    //0 nechavat si
    vyhazovat[0] = 1; //Iron                             
    vyhazovat[1] = 1; //Copper                             
    vyhazovat[2] = 0; //Bronze                             
    vyhazovat[3] = 1; //Silver                             
    vyhazovat[4] = 1; //Shadow                             
    vyhazovat[5] = 1; //Rose                             
    vyhazovat[6] = 1; //Golden                             
    vyhazovat[7] = 0; //Verite                             
    vyhazovat[8] = 1; //Valorite                           
    vyhazovat[9] = 0; //Blood Rock                           
    vyhazovat[10] = 0; //Black Rock                           
    vyhazovat[11] = 0; //Mytheril                           
    vyhazovat[12] = 0; //Star Sapphire                       
    vyhazovat[13] = 0; //Emerald                         
    vyhazovat[14] = 0; //Citrine                           
    vyhazovat[15] = 0; //Amethyst                           
    vyhazovat[16] = 0; //Ruby                             
    vyhazovat[17] = 0; //Diamond   

    ushort[] barva = new ushort[18];
    barva[0] = 0x0000; //Iron
    barva[1] = 0x0289; //Copper
    barva[2] = 0x01BF; //Bronze
    barva[3] = 0x0482; //Silver
    barva[4] = 0x0322; //Shadow
    barva[5] = 0x0665; //Rose
    barva[6] = 0x0160; //Golden
    barva[7] = 0x01CB; //Verite
    barva[8] = 0x0253; //Valorite
    barva[9] = 0x04C2; //Blood Rock
    barva[10] = 0x0455; //Black Rock
    barva[11] = 0x052D; //Mytheril
    barva[12] = 0x0006; //Star Sapphire
    barva[13] = 0x0041; //Emerald
    barva[14] = 0x002C; //Citrine
    barva[15] = 0x0015; //Amethyst
    barva[16] = 0x0027; //Ruby
    barva[17] = 0x03E9; //Diamond

    ushort[] typ_ore = new ushort[4];
    typ_ore[0] = 0x19B7; // 1
    typ_ore[1] = 0x19BA; // 2
    typ_ore[2] = 0x19B8; // 3
    typ_ore[3] = 0x19B9; // 4+

    if (World.Player.Layers[Layer.Mount].Exist)
    {
        UO.Print(SpeechFont.Bold, 0x0481, "Na jezditku nelze kopat, slejzame!");
        World.Player.Use();
        UO.Wait(500);
        UO.Say("All Stop");
    }
    if (World.Player.Layers[Layer.RightHand].Graphic != 0x0E85)
            {
            UO.WaitTargetCancel();
            UO.UseType(0x0E85);
            UO.Wait(3500);
            }
    while (!World.Player.Dead)
    {
        if ((World.Player.Backpack.AllItems.Count(0x0E85, 0x0000) > 0) || (World.Player.Layers[Layer.RightHand].Graphic == 0x0E85))
        {
            if (World.Player.Layers[Layer.RightHand].Graphic != 0x0E85)
            {
            UO.WaitTargetCancel();
            UO.UseType(0x0E85);
            UO.Wait(3500);
            }
            UO.DeleteJournal();
            UO.Print("Kopu na {0},{1},{2}", World.Player.X, World.Player.Y, World.Player.Z);
            UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
            UO.UseType(0x0E85);
            UO.Wait(3500);

            Journal.WaitForText("There is no ore here to mine.", "in rock", "You put the", "It is too heavy..", "You loosen some rocks");
            if (UO.InJournal("There is no ore here to mine.") || UO.InJournal("in rock"))
            {
                for (int i = 0; i < 18; i++)
                {
                    if (vyhazovat[i] == 1)
                    {
                        for (int o = 0; o < 4; o++)
                        {
                            if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
                            {
                                UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[o], barva[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
                                UO.Wait(500);
                            }
                        }
                    }
                }
                minpohyb();
                return;
            }
            if (UO.InJournal("It is too heavy..")) UO.PlayWav("c:\\windows\\media\\ringin.wav");
           if (UO.InJournal("You put the"))
            {
                for (int i = 0; i < 18; i++)
                {
                    if (vyhazovat[i] == 1)
                    {
                        for (int o = 0; o < 4; o++)
                        {
                            if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
                            {
                                UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[o], barva[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
                                UO.Wait(500);
                                minpohyb();
                                return;
                            }
                        }
                    }
                }
           }
       
        }
        else
        {
            UO.PrintWarning("Nemas krumpace!");
            return;
        }
    }
}

public void minpohyb()
{
   int x = 0;
   int y = 0;

   UO.DeleteJournal();
   x = World.Player.X;
   UO.Press(System.Windows.Forms.Keys.Home);
   UO.Wait(250);
   if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.Home);
   UO.Wait(250);
    if (World.Player.X == x)
    {
        while (x <= World.Player.X)
        {
            UO.Press(System.Windows.Forms.Keys.PageDown);
            UO.Wait(250);
            if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
            UO.Wait(250);
            x = x + 1;
        }

        y = World.Player.Y;
        UO.Press(System.Windows.Forms.Keys.End);
        UO.Wait(250);
        if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
        UO.Wait(250);
            if (World.Player.Y == y)
            {
                while (World.Player.Y != (y+1))
                {
                    UO.Press(System.Windows.Forms.Keys.Home);
                    UO.Wait(250);
                    if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.Home);
                    UO.Wait(250);
                    UO.Press(System.Windows.Forms.Keys.End);
                    UO.Wait(250);
                    if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
                    UO.Wait(250);
                }
            }
        x = World.Player.X;
        while (x <= World.Player.X)
        {
            UO.Press(System.Windows.Forms.Keys.PageDown);
            UO.Wait(250);
            if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
            UO.Wait(250);
            x = x + 1;
        }
    }
    mining();
}

[Executable]
public void taveni()
{

    ushort[] barva = new ushort[18];
    barva[0] = 0x0000; //Iron
    barva[1] = 0x0289; //Copper
    barva[2] = 0x01BF; //Bronze
    barva[3] = 0x0482; //Silver
    barva[4] = 0x0322; //Shadow
    barva[5] = 0x0665; //Rose
    barva[6] = 0x0160; //Golden
    barva[7] = 0x01CB; //Verite
    barva[8] = 0x0253; //Valorite
    barva[9] = 0x04C2; //Blood Rock
    barva[10] = 0x0455; //Black Rock
    barva[11] = 0x052D; //Mytheril
    barva[12] = 0x0006; //Star Sapphire
    barva[13] = 0x0041; //Emerald
    barva[14] = 0x002C; //Citrine
    barva[15] = 0x0015; //Amethyst
    barva[16] = 0x0027; //Ruby
    barva[17] = 0x03E9; //Diamond

    ushort[] typ_ore = new ushort[4];
    typ_ore[0] = 0x19B7; // 1
    typ_ore[1] = 0x19BA; // 2
    typ_ore[2] = 0x19B8; // 3
    typ_ore[3] = 0x19B9; // 4+

    UO.Print(SpeechFont.Bold, 0x0b94, "Zamer forge");
    UOItem item = World.GetItem(UIManager.TargetObject());

    for (int i = 0; i < 18; i++)
    {
            for (int o = 0; o < 4; o++)
            {
                if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
                {
                    UO.Print("Tavim!");
                    UO.WaitTargetType(typ_ore[o], barva[i]);
                    UO.UseObject(item);
                    UO.Wait(1000);
                }
            }
    }
    UO.Print("Vsechno pretaveno!");

}
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