RR (prstýnek)
Datum: 27/07/2011 01:50:47
Staženo: 554x
Popis:
Zrcadko ...
Příkazy:
- ,exec rr
- ,exec ggr
Kód:
[Executable]
public void RR()
{
if (World.Player.Backpack.AllItems.Count(0x108A,0x0496) > 0)
{
UOItem prsten = World.Player.Backpack.AllItems.FindType(0x108A,0x0496);
UO.UseObject(prsten);
UO.Wait(2000);
if (World.Player.Layers[Layer.Ring].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Ring].Serial, 1, World.Player.Backpack, 25, 75);
}
return;
}
if (World.Player.Backpack.AllItems.Count(0x108A,0x0B21) > 0)
{
UOItem prsten = World.Player.Backpack.AllItems.FindType(0x108A,0x0B21);
UO.UseObject(prsten);
UO.Wait(2000);
if (World.Player.Layers[Layer.Ring].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Ring].Serial, 1, World.Player.Backpack, 25, 80);
}
return;
}
if (World.Player.Backpack.AllItems.Count(0x108A,0x0B98) > 0)
{
UOItem prsten = World.Player.Backpack.AllItems.FindType(0x108A,0x0B21);
UO.UseObject(prsten);
UO.Wait(2000);
if (World.Player.Layers[Layer.Ring].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Ring].Serial, 1, World.Player.Backpack, 25, 80);
}
return;
}
UO.PrintObject(World.Player.Serial, 0x0025, "Nemas RR");
}
[Executable]
public void GGR()
{
if (World.Player.Backpack.AllItems.Count(0x108A,0x0000) > 0)
{
UOItem prsten = World.Player.Backpack.AllItems.FindType(0x108A,0x0000);
UO.UseObject(prsten);
UO.Wait(3000);
if (World.Player.Layers[Layer.Ring].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Ring].Serial, 1, World.Player.Backpack, 25, 90);
}
}
else
{
UO.PrintObject(World.Player.Serial, 0x0025, "Nemas GRR");
}
}

