Skywawk Shrink

Datum: 27/07/2011 01:25:44

Staženo: 393x

Popis:

Shirinkne nejbližšího skywawka (vašeho) a sebereho .. dobré na nouzovky...


Hodnocení: 3.3/10 (58 hlasy)

Download file:cs

Příkazy:

  • ,exec sdsh
  • ,shirink

Kód:

    using System;
    using System.Collections.Generic;
    using System.Text;
    using Phoenix;
    using Phoenix.WorldData;
    using System.Linq;
    using Phoenix.Communication;
    using Phoenix.Runtime;
    using Phoenix.Runtime.Reflection;


    namespace Script.shrink.dp.skywawk
    {
        public class ruznellll
        {
           

            [Executable]
            public void sdsH()
            {
                UOCharacter skyptak = new UOCharacter(World.Ground.FindType(0x0005, 0x0000));
                UO.AddObject("ptacek_ohnivacek", skyptak);

                UOCharacter character = new UOCharacter(World.Player.Serial);

                character.Print(0x0553, "{0} [{1}]", character.Name, character.MaxHits);

            }

       [Command]
            public static void Shirink()
            {
                ushort skyhawk_g = 0x0005;
                ushort skyhawk_c = 0x0847;
                ushort shrinkly_g = 0x211D;
                ushort shrinkly_c = 0x0847;

                bool nearby = true;
                UOCharacter character = new UOCharacter(World.Player.Serial);
                UOCharacter ch = nearby ? find_skyhawk(skyhawk_g, skyhawk_c) : new UOCharacter(UIManager.TargetObject());
                if (!ch.Exist)
                    ScriptErrorException.Throw("Skyhawk neni v dosahu!");

                if (UO.Count(0x13F4, 0x076B) >= 1 & UO.Count(0x1843, 0x0724) >= 1)
                {
                    UO.DeleteJournal();
                    UO.WaitTargetType(0x1843, 0x0724);
                    UO.UseType(0x13F4, 0x076B);
                    while (!UO.InJournal("Hul nabita!"))
                    {
                        UO.Wait(200);
                    }
                    UO.Wait(200);
                    if (World.Player.Layers[Layer.LeftHand].Exist)
                    {
                        UO.MoveItem(World.Player.Layers[Layer.LeftHand].Serial, 1, World.Player.Backpack, 25, 90);
                    }
                     
                }
                else
                {
                    if (UO.Count(0x1843, 0x0724) >= 1)
                     {
                         if (World.Player.Backpack.AllItems.Count(0x0F0E) > 0)
                         {
                             World.Player.ChangeWarmode(WarmodeChange.Switch);
                             UO.WaitTargetObject(World.Player.Backpack.AllItems.FindType(0x0F0E));
                             UO.UseType(0x1843, 0x0724);
                             UO.Print("Shirink nalitej!");
                             UO.Wait(200);
                         }
                         else
                         {
                             UO.Print("Nemas lahvicky.");
                         }
                         UO.Wait(50);
                     }
                }

                if (ch.Exist)
                {//pokud existuje
                    if (World.Player.Layers[Layer.LeftHand].Exist)
                    {
                        UO.MoveItem(World.Player.Layers[Layer.LeftHand].Serial, 1, World.Player.Backpack, 25, 90);
                    }
                    if ((UO.Count(0x13F4, 0x096D) >= 1) || (UO.Count(0x0F09, 0x045E) >= 1))
                    { // hul nebo shirink
                        if (UO.Count(0x13F4, 0x096D) >= 1)
                        {// hul
                            if (World.Player.Layers[Layer.LeftHand].Exist)
                            {
                                UO.MoveItem(World.Player.Layers[Layer.LeftHand].Serial, 1, World.Player.Backpack, 25, 90);
                            }
                            UO.WaitTargetObject(ch.Serial);
                            UO.UseType(0x13F4, 0x096D);
                            UO.Wait(100);
                            UOItem shirinklepresuns = World.Ground.FindType(shrinkly_g, shrinkly_c);
                            if (shirinklepresuns.Exist)
                            {
                                UO.MoveItem(shirinklepresuns.Serial, 1, World.Player.Backpack);
                            }
                            character.Print(0x0481, "Shirinknuto!");
                        }
                        if (UO.Count(0x0F09, 0x045E) >= 1)
                        {//shirink
                            UOItem Shirinkw = World.Player.Layers.FindType(0x0F09, 0x045E);
                            UO.MoveItem(Shirinkw, 1, World.GetCharacter(ch.Serial));
                            UO.Wait(50);
                            UOItem shirinklepresun = World.Ground.FindType(shrinkly_g, shrinkly_c);
                            UO.MoveItem(shirinklepresun.Serial, 1, World.Player.Backpack);
                            character.Print(0x0481, "Shirinknuto!");
                        }
                    }
                    else
                    {

                        character.Print(0x0481, "Nemas cim shirinknout !");
                    }
                    UO.Wait(100);
                    UOItem shirinklepresunssa = World.Ground.FindType(shrinkly_g, shrinkly_c);
                    if (shirinklepresunssa.Exist)
                    { 
                    UO.MoveItem(shirinklepresunssa.Serial, 1, World.Player.Backpack);
                    }
                }




            }

            private static UOCharacter find_skyhawk(ushort graphic, ushort color)
            {
                UOCharacter output = new UOCharacter(Serial.Invalid);
                foreach (UOCharacter ch in World.Characters)
                    if (ch.Model == graphic & ch.Color == color)
                        if (ch.Distance < 3 && ch.Distance < output.Distance)
                            output = ch;
                return output;
            }



        }
    }
Zde ještě není žádný komentář.

Nový komentář