Kouzlení přes svítky

Datum: 27/07/2011 12:23:21

Staženo: 1048x

Popis:

Prostě svítky na klávesovou zkratku...


Hodnocení: 3.4/10 (137 hlasy)

Download file:cs

Příkazy:

  • ,exec flamestrikescroll
  • ,exec magicreflectscroll
  • ,exec greaterhealscrollself
  • ,exec lightningscroll
  • ,exec paralyzescroll
  • ,exec mindblastscroll
  • ,exec vfpscroll
  • ,exec haluzescroll
  • ,exec summonundeadscroll
  • ,exec summonundeadself
  • ,exec speak "string msg"
  • ,exec teleportscroll
  • ,exec wallofstonescroll
  • ,exec wallofstoneselftile
  • ,exec halucinace_dppvp
  • ,exec vfp_dppvp
  • ,exec energyfieldscroll

Kód:


        #region Svitky

        #region Utocne

        [Executable]
        public void FlameStrikeScroll()
        {
            if (World.Player.Backpack.AllItems.Count(KVF) == 0)
            {
                UO.PrintError("Dosly KVF svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} FlameStrike svitku !", World.Player.Backpack.Items.Count(KVF));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(KVF);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void MagicReflectScroll()
        {
            if (World.Player.Backpack.AllItems.Count(IJS) == 0)
            {
                UO.PrintError("Dosly IJS svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} IJS svitku !", World.Player.Backpack.Items.Count(IJS));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(IJS);
            UO.WaitTargetSelf();
            UO.UseObject(svitek);
        }

        [Executable]
        public void GreaterHealScrollSelf()
        {
            if (World.Player.Backpack.AllItems.Count(GH) == 0)
            {
                UO.PrintError("Dosly GH svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} GH svitku !", World.Player.Backpack.Items.Count(GH));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(GH);
            UO.WaitTargetSelf();
            UO.UseObject(svitek);
        }

        [Executable]
        public void LightningScroll()
        {
            if (World.Player.Backpack.Items.Count(POG) == 0)
            {
                UO.PrintError("Dosly POG svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} POG svitku !", World.Player.Backpack.Items.Count(POG));
            UOItem svitek = World.Player.Backpack.Items.FindType(POG);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void ParalyzeScroll()
        {
            if (World.Player.Backpack.AllItems.Count(PARA) == 0)
            {
                UO.PrintError("Dosly Para svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Para svitku !", World.Player.Backpack.AllItems.Count(PARA));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(PARA);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void MindBlastScroll()
        {
            if (World.Player.Backpack.AllItems.Count(MB) == 0)
            {
                UO.PrintError("Dosly Mind Blast svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Mind Blast svitku !", World.Player.Backpack.AllItems.Count(MB));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(MB);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void VFPScroll()
        {
            if (World.Player.Backpack.AllItems.Count(VFP, VFPColor) == 0)
            {
                UO.PrintError("Dosly VFP svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} VFP svitku !", World.Player.Backpack.AllItems.Count(VFP, VFPColor));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(VFP, VFPColor);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void HaluzeScroll()
        {
            if (World.Player.Backpack.AllItems.Count(HALUZ, HALUZColor) == 0)
            {
                UO.PrintError("Dosly Haluze !!!");
                return;
            }
            UO.Print("Zbyva {0} Haluz svitku !", World.Player.Backpack.AllItems.Count(HALUZ, HALUZColor));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(HALUZ, HALUZColor);
            UO.WaitTargetObject(Aliases.GetObject("laststatus"));
            UO.UseObject(svitek);
        }

        [Executable]
        public void SummonUndeadScroll()
        {
            if (World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor) == 0)
            {
                UO.PrintError("Dosly Summon Undead !!!");
                return;
            }
            UO.Print("Zbyva {0} Summon Undead svitku !", World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(SummonUndead, SummonUndeadColor);
            UO.UseObject(svitek);
        }

        [Executable]
        public void SummonUndeadSelf()
        {
            if (World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor) == 0)
            {
                UO.PrintError("Dosly Summon Undead !!!");
                return;
            }
            UO.Print("Zbyva {0} Summon Undead svitku !", World.Player.Backpack.AllItems.Count(SummonUndead, SummonUndeadColor));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(SummonUndead, SummonUndeadColor);
            UO.WaitTargetSelf();
            UO.UseObject(svitek);
        }

        #endregion

        #region Neutral


[Executable]
public void speak(string msg)
{
     UO.Say(msg);
}
       
[Executable]
        public void TeleportScroll()
        {
            if (World.Player.Backpack.AllItems.Count(PORT) == 0)
            {
                UO.PrintError("Dosli PORT svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Teleport svitku !", World.Player.Backpack.AllItems.Count(PORT));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(PORT);
            UO.UseObject(svitek);
        }

        [Executable]
        public void WallOfStoneScroll()
        {
            if (World.Player.Backpack.AllItems.Count(WOS) == 0)
            {
                UO.PrintError("Dosli Wall of Stone svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(WOS));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(WOS);
            UO.UseObject(svitek);
        }

        [Executable]
        public void WallOfStoneSelfTile()
        {
            if (World.Player.Backpack.AllItems.Count(WOS) == 0)
            {
                UO.PrintError("Dosli Wall of Stone svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(WOS));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(WOS);
      UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
            UO.UseObject(svitek);
        }

        [Executable]
        public void halucinace_dppvp()
        {
            if (World.Player.Backpack.AllItems.Count(0x0E34,0x0048) == 0)
            {
                UO.PrintError("Dosli VFP svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(0x0E34,0x0048));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(0x0E34,0x0048);
      UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
            UO.UseObject(svitek);
        }

        [Executable]
        public void VFP_dppvp()
        {
            if (World.Player.Backpack.AllItems.Count(0x0E34, 0x000D) == 0)
            {
                UO.PrintError("Dosli VFP svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Wall of Stone svitku !", World.Player.Backpack.AllItems.Count(0x0E34,0x000D));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(0x0E34,0x000D);
      UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
            UO.UseObject(svitek);
        }
        [Executable]
        public void EnergyFieldScroll()
        {
            if (World.Player.Backpack.AllItems.Count(EF) == 0)
            {
                UO.PrintError("Dosli Energy Field svitky !!!");
                return;
            }
            UO.Print("Zbyva {0} Energy Field svitku !", World.Player.Backpack.AllItems.Count(EF));
            UOItem svitek = World.Player.Backpack.AllItems.FindType(EF);
            UO.UseObject(svitek);
        }

       

        #endregion

        public const ushort KVF = 0x1F5F;
        public const ushort IJS = 0x1F50;
        public const ushort GH = 0x1F49;
        public const ushort POG = 0x1F4A;
        public const ushort WOS = 0x1F44;
        public const ushort EF = 0x1F5E;
        public const ushort MB = 0x1F51;
        public const ushort PARA = 0x1F52;
        public const ushort PORT = 0x1F42;
        public const ushort VFP = 0x0E35;
        public const ushort VFPColor = 0x0070;
        public const ushort HALUZ = 0x0E35;
        public const ushort HALUZColor = 0x0010;
        public const ushort SummonUndead = 0x0E35;
        public const ushort SummonUndeadColor = 0x0005;

        #endregion
27 Jul 2025

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27 Jul 2025

SPICYSHE is dedicated to offering a new era of sex dolls and sex toys that blend innovation, quality, and customer care. At the heart of our mission is the belief that adult dolls and toys can be transformative tools for self-discovery and intimacy. With a focus on realism, craftsmanship, and customizable features, SPICYSHE's products allow individuals to explore their desires safely and fulfillingly. We offer more than just a product; we provide an experience that nurtures confidence, comfort, and self-expression.SPICYSHE sex doll link: https://www.spicyshe.com/

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