Mining s vyhledanim cesty

Datum: 28/11/2011 19:30:22

Staženo: 1910x

Popis:

na hotkey ,Mining1 a pustit, nastavit si co vyhazovat, co vykopavat do plna, nastavit jestli hidovat :-)
není to muj skript, jen sem ho upravil aby fungoval na DP, odskoušeno, funguje jak má

Autor

 


Hodnocení: 4.3/10 (129 hlasy)

Download file:cs

Příkazy:

  • ,mining1

Kód:

using Phoenix;
using Phoenix.WorldData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Collections;
using System.Threading;
using System.Diagnostics;
using System.Drawing;


namespace Phoenix.Scriptsd
{
    public class smoce_dilnd2
    {
   
         [Command("Mining1")]
         public void Kopat()
         {
             //------ Nastaveni do HIDU -------
             int Hid = 0;
           
             ushort[] vyhazovat = new ushort[18];
             //------ VYKOPAVAT RUDU ------
            // 0 - Nevyhazovat
            // 1 - Vyhazovat
             vyhazovat[0] = 1;
            vyhazovat[1] = 1;
            vyhazovat[2] = 0;
            vyhazovat[3] = 1;
            vyhazovat[4] = 1;
            vyhazovat[5] = 1;
            vyhazovat[6] = 1;
            vyhazovat[7] = 1;
            vyhazovat[8] = 0;
            vyhazovat[9] = 0;
            vyhazovat[10] = 0;
            vyhazovat[11] = 0;
            vyhazovat[12] = 0;
            vyhazovat[13] = 0;
            vyhazovat[14] = 0;
            vyhazovat[15] = 0;
            vyhazovat[16] = 0;
            vyhazovat[17] = 0;

           
            ushort[] vykopavat = new ushort[18];
            //------ VYKOPAVAT RUDU ------
            // 0 - Nevykopavat
            // 1 - Vykopavat
            vykopavat[0] = 0;
            vykopavat[1] = 0;
            vykopavat[2] = 0;
            vykopavat[3] = 0;
            vykopavat[4] = 0;
            vykopavat[5] = 0;
            vykopavat[6] = 0;
            vykopavat[7] = 0;
            vykopavat[8] = 1;
            vykopavat[9] = 1;
            vykopavat[10] = 1;
            vykopavat[11] = 1;
            vykopavat[12] = 1;
            vykopavat[13] = 1;
            vykopavat[14] = 1;
            vykopavat[15] = 1;
            vykopavat[16] = 1;
            vykopavat[17] = 1;


            ushort[] color = new ushort[18];
            //------ BARVA ORE ------
            color[0] = 0x0000; //Iron
            color[1] = 0x0289; //Copper
            color[2] = 0x01BF; //Bronze
            color[3] = 0x0482; //Silver
            color[4] = 0x0322; //Shadow
            color[5] = 0x0665; //Rose
            color[6] = 0x0160; //Golden
            color[7] = 0x01CB; //Verite
            color[8] = 0x0253; //Valorite
            color[9] = 0x04C2; //Blood Rock
            color[10] = 0x0455; //Black Rock
            color[11] = 0x052D; //Mytheril
            color[12] = 0x0006; //Star Sapphire
            color[13] = 0x0041; //Emerald
            color[14] = 0x002C; //Citrine
            color[15] = 0x0015; //Amethyst
            color[16] = 0x0027; //Ruby
            color[17] = 0x03E9; //Diamond

           
           string[] journal = new string[18];
            //------ JOURNAL ------
           journal[0]  = "You put the Iron";
           journal[1]  = "You put the Copper";
           journal[2]  = "You put the Bronze";
           journal[3]  = "You put the Silver";
           journal[4]  = "You put the Shadow";
           journal[5]  = "You put the Rose";
           journal[6] = "You put the Golden";
           journal[7] = "You put the Verite";
           journal[8] = "You put the Valorite";
           journal[9] = "You put the Blood Rock";
           journal[10] = "You put the Black Rock";
           journal[11] = "You put the Mytheril";
           journal[12] = "You put the Star Sapphire";
           journal[13] = "You put the Emerald";
           journal[14] = "You put the Citrine";
           journal[15] = "You put the Amethys";
           journal[16] = "You put the Ruby";
           journal[17] = "You put the Diamond";
           
           
            ushort[] typ_ore = new ushort[4];
            //------ TYPE ORE ------
            typ_ore[0] = 0x19B7; // 1
            typ_ore[1] = 0x19BA; // 2
            typ_ore[2] = 0x19B8; // 3
            typ_ore[3] = 0x19B9; // 4
           
             while (!World.Player.Dead)
             {
                 ushort y = World.Player.Y;
                 ushort y1 = 1;
                 ushort y_1 = (ushort)(y + y1);
                 UO.DeleteJournal();
             UO.Print("Debuger : X:{0} Y:{1} Z:{2}",World.Player.X,World.Player.Y+1,World.Player.Z);
             UO.WaitTargetTile(World.Player.X, y_1, World.Player.Z, 0);
             if(World.Player.Backpack.AllItems.FindType(0x0E85).Exist)
             {
                UO.UseType(0x0E85);//0x0E85
             }
             else
             {
                UO.UseType(0x0E86);//0x0E86
             }
             UO.Wait(100);
             Journal.WaitForText("You loosen", "You put", "There is no","too far","Try mining");
             if (UO.InJournal("You put"))
             {
                for (int i = 0; i < 18;i++)
                {
                   if (vyhazovat[i] == 1)
                   {
                      for (int a = 0;a < 4;a++)
                      {
                         if (World.Player.Backpack.AllItems.Count(typ_ore[a], color[i]) > 0)
                         {
                            UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[a], color[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
                                    UO.Wait(2500);
                         }
                      }
                   }
                }
             }
           
             if (Hid == 0)
             {
                 if (!World.Player.Hidden)
                 {
                     UO.UseSkill("Hiding");
                     UO.Wait(2500);
                 }
                }
           
             if (UO.InJournal("There is no") || UO.InJournal("too far") || UO.InJournal("Try mining"))
             {
                Journal.Clear();
                Chuze();
                return;
             }
         
             for (int o = 0; o < 18;o++)
             {
                if (UO.InJournal(""+journal[o]+"") && vykopavat[o] != 1)
                {
                   Journal.Clear();
                   Chuze();
                   return;
                }
             }
         
             if (UO.InJournal("You lossen"))
             {
                Journal.Clear();
                Kopat();
                return;
             }
         
            }
         }
         
         
         public void Chuze()
      {
            int x = 0;
            int y = 0;
            int pauza;
         
            if (World.Player.Layers[Layer.Mount].Exist) // Toto udava pauzu chozeni kdyz jsi na mountu.
            {
                pauza = 250;
            }
            else // Pokud jsi pesky
            {
                pauza = 300;
            }

            UO.DeleteJournal();
            x = World.Player.X;
            UO.Press(System.Windows.Forms.Keys.Home);
            UO.Wait(pauza);
            if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.Home);
               UO.Wait(pauza);
             if (World.Player.X == x)
             {
                 while (x <= World.Player.X)
                 {
                     UO.Press(System.Windows.Forms.Keys.PageDown);
                     UO.Wait(pauza);
                     if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
                     UO.Wait(pauza);
                     x = x + 1;
                 }

              y = World.Player.Y;
              UO.Press(System.Windows.Forms.Keys.End);
              UO.Wait(pauza);
              if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
              UO.Wait(pauza);
               if (World.Player.Y == y)
               {
                   while (World.Player.Y != (y+1))
                   {
                       UO.Press(System.Windows.Forms.Keys.Home);
                       UO.Wait(pauza);
                       if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.Home);
                       UO.Wait(pauza);
                         UO.Press(System.Windows.Forms.Keys.End);
                       UO.Wait(pauza);
                       if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
                       UO.Wait(pauza);
                   }
               }
              x = World.Player.X;
              while (x <= World.Player.X)
              {
                  UO.Press(System.Windows.Forms.Keys.PageDown);
                  UO.Wait(pauza);
                  if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
                  UO.Wait(pauza);
                  x = x + 1;
              }
          }
       Kopat();
      }
   }
}
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