Mining s vyhledanim cesty
Datum: 28/11/2011 19:30:22
Staženo: 2086x
na hotkey ,Mining1 a pustit, nastavit si co vyhazovat, co vykopavat do plna, nastavit jestli hidovat ![]()
není to muj skript, jen sem ho upravil aby fungoval na DP, odskoušeno, funguje jak má
Autor Helloween hrající na DarkParadise
http://www.darkparadise.cz/Forum/viewtopic.php?f=67&t=4667
Příkazy:
- ,mining1
Kód:
using Phoenix;
using Phoenix.WorldData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Collections;
using System.Threading;
using System.Diagnostics;
using System.Drawing;
namespace Phoenix.Scriptsd
{
public class smoce_dilnd2
{
[Command("Mining1")]
public void Kopat()
{
//------ Nastaveni do HIDU -------
int Hid = 0;
ushort[] vyhazovat = new ushort[18];
//------ VYKOPAVAT RUDU ------
// 0 - Nevyhazovat
// 1 - Vyhazovat
vyhazovat[0] = 1;
vyhazovat[1] = 1;
vyhazovat[2] = 0;
vyhazovat[3] = 1;
vyhazovat[4] = 1;
vyhazovat[5] = 1;
vyhazovat[6] = 1;
vyhazovat[7] = 1;
vyhazovat[8] = 0;
vyhazovat[9] = 0;
vyhazovat[10] = 0;
vyhazovat[11] = 0;
vyhazovat[12] = 0;
vyhazovat[13] = 0;
vyhazovat[14] = 0;
vyhazovat[15] = 0;
vyhazovat[16] = 0;
vyhazovat[17] = 0;
ushort[] vykopavat = new ushort[18];
//------ VYKOPAVAT RUDU ------
// 0 - Nevykopavat
// 1 - Vykopavat
vykopavat[0] = 0;
vykopavat[1] = 0;
vykopavat[2] = 0;
vykopavat[3] = 0;
vykopavat[4] = 0;
vykopavat[5] = 0;
vykopavat[6] = 0;
vykopavat[7] = 0;
vykopavat[8] = 1;
vykopavat[9] = 1;
vykopavat[10] = 1;
vykopavat[11] = 1;
vykopavat[12] = 1;
vykopavat[13] = 1;
vykopavat[14] = 1;
vykopavat[15] = 1;
vykopavat[16] = 1;
vykopavat[17] = 1;
ushort[] color = new ushort[18];
//------ BARVA ORE ------
color[0] = 0x0000; //Iron
color[1] = 0x0289; //Copper
color[2] = 0x01BF; //Bronze
color[3] = 0x0482; //Silver
color[4] = 0x0322; //Shadow
color[5] = 0x0665; //Rose
color[6] = 0x0160; //Golden
color[7] = 0x01CB; //Verite
color[8] = 0x0253; //Valorite
color[9] = 0x04C2; //Blood Rock
color[10] = 0x0455; //Black Rock
color[11] = 0x052D; //Mytheril
color[12] = 0x0006; //Star Sapphire
color[13] = 0x0041; //Emerald
color[14] = 0x002C; //Citrine
color[15] = 0x0015; //Amethyst
color[16] = 0x0027; //Ruby
color[17] = 0x03E9; //Diamond
string[] journal = new string[18];
//------ JOURNAL ------
journal[0] = "You put the Iron";
journal[1] = "You put the Copper";
journal[2] = "You put the Bronze";
journal[3] = "You put the Silver";
journal[4] = "You put the Shadow";
journal[5] = "You put the Rose";
journal[6] = "You put the Golden";
journal[7] = "You put the Verite";
journal[8] = "You put the Valorite";
journal[9] = "You put the Blood Rock";
journal[10] = "You put the Black Rock";
journal[11] = "You put the Mytheril";
journal[12] = "You put the Star Sapphire";
journal[13] = "You put the Emerald";
journal[14] = "You put the Citrine";
journal[15] = "You put the Amethys";
journal[16] = "You put the Ruby";
journal[17] = "You put the Diamond";
ushort[] typ_ore = new ushort[4];
//------ TYPE ORE ------
typ_ore[0] = 0x19B7; // 1
typ_ore[1] = 0x19BA; // 2
typ_ore[2] = 0x19B8; // 3
typ_ore[3] = 0x19B9; // 4
while (!World.Player.Dead)
{
ushort y = World.Player.Y;
ushort y1 = 1;
ushort y_1 = (ushort)(y + y1);
UO.DeleteJournal();
UO.Print("Debuger : X:{0} Y:{1} Z:{2}",World.Player.X,World.Player.Y+1,World.Player.Z);
UO.WaitTargetTile(World.Player.X, y_1, World.Player.Z, 0);
if(World.Player.Backpack.AllItems.FindType(0x0E85).Exist)
{
UO.UseType(0x0E85);//0x0E85
}
else
{
UO.UseType(0x0E86);//0x0E86
}
UO.Wait(100);
Journal.WaitForText("You loosen", "You put", "There is no","too far","Try mining");
if (UO.InJournal("You put"))
{
for (int i = 0; i < 18;i++)
{
if (vyhazovat[i] == 1)
{
for (int a = 0;a < 4;a++)
{
if (World.Player.Backpack.AllItems.Count(typ_ore[a], color[i]) > 0)
{
UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[a], color[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
UO.Wait(2500);
}
}
}
}
}
if (Hid == 0)
{
if (!World.Player.Hidden)
{
UO.UseSkill("Hiding");
UO.Wait(2500);
}
}
if (UO.InJournal("There is no") || UO.InJournal("too far") || UO.InJournal("Try mining"))
{
Journal.Clear();
Chuze();
return;
}
for (int o = 0; o < 18;o++)
{
if (UO.InJournal(""+journal[o]+"") && vykopavat[o] != 1)
{
Journal.Clear();
Chuze();
return;
}
}
if (UO.InJournal("You lossen"))
{
Journal.Clear();
Kopat();
return;
}
}
}
public void Chuze()
{
int x = 0;
int y = 0;
int pauza;
if (World.Player.Layers[Layer.Mount].Exist) // Toto udava pauzu chozeni kdyz jsi na mountu.
{
pauza = 250;
}
else // Pokud jsi pesky
{
pauza = 300;
}
UO.DeleteJournal();
x = World.Player.X;
UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(pauza);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(pauza);
if (World.Player.X == x)
{
while (x <= World.Player.X)
{
UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(pauza);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(pauza);
x = x + 1;
}
y = World.Player.Y;
UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(pauza);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(pauza);
if (World.Player.Y == y)
{
while (World.Player.Y != (y+1))
{
UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(pauza);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(pauza);
UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(pauza);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(pauza);
}
}
x = World.Player.X;
while (x <= World.Player.X)
{
UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(pauza);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(pauza);
x = x + 1;
}
}
Kopat();
}
}
}


Hi I found here very Good Information thanks so much for sharing Anupama