Magery Train - Sipka (target bandy/regy)
Datum: 8/06/2013 09:46:13
Staženo: 1784x
Script na tréning magery.
Možné nastavit ve scriptu:
- TMR/MR/MEDITACE <- jejich kombinace
- Targetuje Kontainer s bandy a regy
Healí to...
Příkazy:
- ,magerytrain
Kód:
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using Phoenix; using Phoenix.WorldData; namespace Scripts.smocehoscripty { public class MageryTrain { /// <summary> /// Způsob doplňování many: /// 1 - Jen Potion /// 2 - Jen Meditace /// 3 - Meditace + Potion /// </summary> public const int zpusob = 3; /// <summary> /// Druh Mana potionu: /// 1 - TMR /// 2 - MR /// </summary> public const int drink = 2; /// <summary> /// Zapnout PRINT hlasky: /// True - Ano /// False - Ne /// </summary> public const bool print = true; /// <summary> /// Zadej pocet kolik band ma prenaset a regu /// </summary> public const int prenest_bandy = 202; /// <summary> /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// </summary> /// #region Define_other private UOItem box_bandy; private UOItem box_regy; private int statistikas = 0; private int min_mana_potrebna = 5; private struct TMR { public const ushort Keg_t = 0x1843; public const ushort Keg_c = 0x0003; public const ushort type = 0x0F09; public const ushort color = 0x0003; } private struct ManaRef { public const ushort Keg_t = 0x1843; public const ushort Keg_c = 0x0005; public const ushort type = 0x0F09; public const ushort color = 0x0005; } public const ushort BP = 0x0F7A; public const ushort NS = 0x0F88; #endregion [Command("magerytrain")] [BlockMultipleExecutions("magerytrain")] public void magerytrain() { target_box(); UO.Print("Dneska budeme Magery delat"); min_mana_potrebna = 5; while (!World.Player.Dead) { check_heal(); check_heal(); UO.Wait(300); check_regy(); UO.Wait(300); check_bandy(); UO.Wait(500); check_mana(); check_mana(); UO.Wait(300); magerus(); UO.Wait(300); } info("Konec programu"); } private void magerus() { if (World.Player.Mana > min_mana_potrebna) { while (World.Player.Mana > min_mana_potrebna && World.Player.Hits >= 20 && UO.Count(BP) > 0 && UO.Count(NS) > 0 ) { UO.Cast("Magic Arrow", Aliases.Self); UO.Wait(2000); statistikas++; statistika(); } } } private void statistika() { UO.Print(0x055A, "Celkem: {0} ", statistikas); } private void check_heal() { if (World.Player.Hits < 20) { UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21); if (bandage.Serial != Serial.Invalid) { while (World.Player.Hits < World.Player.MaxHits) { check_bandy(); if (bandage.Serial != Serial.Invalid) { bandage = World.Player.Backpack.AllItems.FindType(0x0E21); if(!bandage.Exist) { info(0x002B, "Nemáš bandy"); UO.TerminateAll(); } } UO.WaitTargetSelf(); bandage.Use(); UO.Wait(4000); } } else { check_bandy(); } } } private void check_mana() { if (World.Player.Mana < min_mana_potrebna) { #pragma warning disable info(0x0116, "Malo Many, jdu to resit"); switch (zpusob) { case 1: piti(); break; case 2: meditace(); break; case 3: piti(); meditace(); break; default: info("Chyba v nastaveni zpusobu doplnovani many!!!!"); meditace(); break; } #pragma warning restore } } private void check_bandy() { if (UO.Count(0x0E21) == 0) { if (!box_bandy.Opened) { box_bandy.Use(); UO.Wait(500); } info(0x002B, "Prenasim " + prenest_bandy.ToString() + " bandy do backpacku"); UOItem blanks = new UOItem(box_bandy.AllItems.FindType(0x0E21)); if (!blanks.Exist) { info(0x002B, "Nejdou pretahnout bandy do backpacku ... KONEC"); UO.TerminateAll(); } blanks.Move(prenest_bandy, World.Player.Backpack); info(0x0116, "Bandy nabrane!"); UO.Wait(300); if (UO.Count(0x0E20) > 0) { UOItem blankq = World.Player.Backpack.AllItems.FindType(0x0E20); if (!blankq.Exist) { info(0x002B, "Nejdou pretahnout bandy do boxu ... KONEC"); UO.TerminateAll(); } UO.MoveItem(blankq.Serial,0,box_bandy.Serial); info(0x0116, "Bandy Odhozene!"); UO.Wait(300); } } } private void check_regy() { if (UO.Count(BP) == 0) { if (!box_regy.Opened) { box_regy.Use(); UO.Wait(500); } UOItem regs1 = new UOItem(box_regy.AllItems.FindType(BP)); if (!regs1.Exist) { info("Nenalezeny reg typu 1.. Viz DP. web ... KONEC"); UO.TerminateAll(); } regs1.Move(100, World.Player.Backpack); info(0x002B, "Doplneni regu 1"); UO.Wait(300); } if (UO.Count(NS)==0) { if (!box_regy.Opened) { box_regy.Use(); UO.Wait(500); } UOItem regs2 = new UOItem(box_regy.AllItems.FindType(NS)); if (!regs2.Exist) { info("Nenalezeny reg typu 2.. Viz DP. web ... KONEC"); UO.TerminateAll(); } regs2.Move(100, World.Player.Backpack); info(0x002B, "Doplneni regu 2"); UO.Wait(300); } } private void target_box() { info(0x010C, "Zvol truhlu s bandy"); box_bandy = new UOItem(UIManager.TargetObject()); UO.Wait(500); if (!box_bandy.Exist) { info(0x0026, "Truhla s blanky neexistuje nastavuje se BackPack"); box_bandy = World.Player.Backpack; } info(0x010C, "Zvol truhlu s regy"); box_regy = new UOItem(UIManager.TargetObject()); UO.Wait(500); if (!box_regy.Exist) { info(0x0026, "Truhla s hotovima svitkama neexistuje nastavuje se BackPack"); box_regy = World.Player.Backpack; } } private void piti() { #pragma warning disable switch (drink) { case 1: if (UO.Count(TMR.type, TMR.color) > 0) { vypij(TMR.type, TMR.color, "TMR"); } else { if (UO.Count(TMR.Keg_t, TMR.Keg_c) > 0) { nalij(TMR.Keg_t, TMR.Keg_c, "TMR"); vypij(TMR.type, TMR.color, "TMR"); } else { jak_doplnit_manu(); } } break; case 2: if (UO.Count(ManaRef.type, ManaRef.color) > 0) { vypij(ManaRef.type, ManaRef.color, "MR"); } else { if (UO.Count(ManaRef.Keg_t, ManaRef.Keg_c) > 0) { nalij(ManaRef.Keg_t, ManaRef.Keg_c, "MR"); vypij(ManaRef.type, ManaRef.color, "MR"); } else { jak_doplnit_manu(); } } break; default: if (UO.Count(TMR.type, TMR.color) > 0) { vypij(TMR.type, TMR.color, "TMR"); } else { if (UO.Count(TMR.Keg_t, TMR.Keg_c) > 0) { nalij(TMR.Keg_t, TMR.Keg_c, "TMR"); vypij(TMR.type, TMR.color, "TMR"); } else { jak_doplnit_manu(); } } break; } #pragma warning restore } private void jak_doplnit_manu() { #pragma warning disable if (zpusob == 2 || zpusob == 3) { meditace(); } else { Cekani_intervals("TMR"); } #pragma warning restore } private void vypij(ushort type, ushort color, string name) { UOItem potion = World.Player.Backpack.AllItems.FindType(type, color); potion.Use(); info(0x0116, "Vypito " + name + " "); } private void nalij(ushort type, ushort color, string name) { UOItem keg = World.Player.Backpack.AllItems.FindType(type, color); UOItem emptyBottle = World.Player.Backpack.AllItems.FindType(0x0F0E); UO.WaitTargetObject(emptyBottle.Serial); keg.Use(); UO.Wait(200); info(0x0116, "Nalil jsem " + name + " z kade"); } private void info(string hlaska) { info(0x00baf, hlaska); } private void info(ushort color, string hlaska) { if (print) { UO.Print(color, "Magery: {0}", hlaska); } } private void Cekani_intervals(string hlaska) { while (World.Player.Mana <= (min_mana_potrebna + 2)) { UO.Wait(2000); } info(0x0120, "Mana hranice pro sipku docerpana"); } private void meditace() { while (World.Player.Mana < World.Player.MaxMana) { if (!World.Player.Dead) { UO.UseSkill("Meditation"); UO.Wait(2500); info(0x0120,"Medituju " + World.Player.Mana.ToString() + "/" + World.Player.MaxMana.ToString() + ""); } else { break; } } } } }
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