Werewolf - Shaman

Datum: 27/07/2011 13:02:22

Staženo: 330x

Popis:

 Děláno někdy okolo Září Listopadu roku 2010 .. takže je možné, že od té doby byli nějaké úpravy...

 

Změnte ID ve scriptu těch svítku !!!


Hodnocení: 3.3/10 (66 hlasy)

Download file:cs

Příkazy:

  • ,pes_heal
  • ,pes_greater_heal
  • ,pes_bost
  • ,pes_greater_bost
  • ,pes_ress
  • ,pes_greater_ress
  • ,pes_heal_sebe
  • ,pes_greater_heal_sebe
  • ,pes_bost_sebe
  • ,pes_greater_bost_sebe
  • ,pes_ress_sebe
  • ,pes_greater_ress_sebe

Kód:

    using System;
    using System.Collections.Generic;
    using System.Text;
    using Phoenix;
    using Phoenix.WorldData;

    namespace Phoenix.Scripts
    {
        public class shaman
        {
            [Command]
            public static void pes_heal()
            {

                string[] incs = { "Lizard spirit rune", "Heal" };
                UO.WaitMenu(incs);
                UO.UseObject(0x4001464E);

            }

            [Command]
            public static void pes_greater_heal()
            {

                string[] incs = { "Lizard spirit rune", "Greater Heal" };
                UO.WaitMenu(incs);
                UO.UseObject(0x4001464E);

            }

            [Command]
            public static void pes_bost()
            {

                string[] incs = { "Bear spirit", "Boost" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BDA58);

            }

            [Command]
            public static void pes_greater_bost()
            {

                string[] incs = { "Bear spirit", "Greater Boost" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BDA58);

            }

            [Command]
            public static void pes_ress()
            {

                string[] incs = { "Immortal wolf spirit", "Ressurect" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BC418);

            }

            [Command]
            public static void pes_greater_ress()
            {

                string[] incs = { "Immortal wolf spirit", "Greater Ressurect" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BC418);

            }
    // sebe target
            [Command]
            public static void pes_heal_sebe()
            {
                 
                string[] incs = { "Lizard spirit rune", "Heal" };
                UO.WaitMenu(incs);
                UO.UseObject(0x4001464E);
                UO.WaitTargetSelf();
            }

            [Command]
            public static void pes_greater_heal_sebe()
            {

                string[] incs = { "Lizard spirit rune", "Greater Heal" };
                UO.WaitMenu(incs);
                UO.UseObject(0x4001464E);
                UO.WaitTargetSelf();
            }

            [Command]
            public static void pes_bost_sebe()
            {

                string[] incs = { "Bear spirit", "Boost" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BDA58);
                UO.WaitTargetSelf();
            }

            [Command]
            public static void pes_greater_bost_sebe()
            {
               
                string[] incs = { "Bear spirit", "Greater Boost" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BDA58);
                UO.WaitTargetSelf();
            }

            [Command]
            public static void pes_ress_sebe()
            {
                 
                string[] incs = { "Immortal wolf spirit", "Ressurect" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BC418);
                UO.WaitTargetSelf();
            }

            [Command]
            public static void pes_greater_ress_sebe()
            {
                 
                string[] incs = { "Immortal wolf spirit", "Greater Ressurect" };
                UO.WaitMenu(incs);
                UO.UseObject(0x401BC418);
                UO.WaitTargetSelf();
            }
    //sebe konec

        }
    }
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