Cloak - DungeonMaster
Datum: 23/11/2014 23:13:01
Staženo: 342x
Popis:
Pokud máš nasazený - sundá
Pokud ho máš v Baťohu - nasadí
Pokud ho nemáš vůbec, napíše to ...:-D
Příkazy:
- ,cloak_dungeon_master
- ,cloak_dungeon_master1
Kód:
[Command] public void Cloak_dungeon_master() { if (World.Player.Layers[Layer.Cloak].Exist) { UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90); UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan"); UO.Wait(500); UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } else { UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } } [Command] public void Cloak_dungeon_master1() { if (World.Player.Layers[Layer.Cloak].Exist) { UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90); UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan"); } else { UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515); if (cloak.Exist) { cloak.Equip(); World.Player.Print(0x0184, "Cloak pripraven !"); } else { World.Player.Print(0x03C0, "Nemas u sebe Cloak! !"); } } }