Cloak - DungeonMaster
Datum: 23/11/2014 23:13:01
Staženo: 523x
Popis:
Pokud máš nasazený - sundá
Pokud ho máš v Baťohu - nasadí
Pokud ho nemáš vůbec, napíše to ...:-D
Příkazy:
- ,cloak_dungeon_master
- ,cloak_dungeon_master1
Kód:
[Command]
public void Cloak_dungeon_master()
{
if (World.Player.Layers[Layer.Cloak].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90);
UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan");
UO.Wait(500);
UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515);
if (cloak.Exist)
{
cloak.Equip();
World.Player.Print(0x0184, "Cloak pripraven !");
}
else
{
World.Player.Print(0x03C0, "Nemas u sebe Cloak! !");
}
}
else
{
UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515);
if (cloak.Exist)
{
cloak.Equip();
World.Player.Print(0x0184, "Cloak pripraven !");
}
else
{
World.Player.Print(0x03C0, "Nemas u sebe Cloak! !");
}
}
}
[Command]
public void Cloak_dungeon_master1()
{
if (World.Player.Layers[Layer.Cloak].Exist)
{
UO.MoveItem(World.Player.Layers[Layer.Cloak].Serial, 1, World.Player.Backpack, 25, 90);
UO.Print(0x00B3, "Cloak "+ World.Player.Layers[Layer.Cloak].Name +" byl sundan");
}
else
{
UOItem cloak = World.Player.Backpack.AllItems.FindType(0x1515);
if (cloak.Exist)
{
cloak.Equip();
World.Player.Print(0x0184, "Cloak pripraven !");
}
else
{
World.Player.Print(0x03C0, "Nemas u sebe Cloak! !");
}
}
}


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