Heal sebe (bandy)

Datum: 27/07/2011 01:14:31

Staženo: 559x

Popis:

heal sebe a target..


Hodnocení: 4.2/10 (82 hlasy)

Download file:cs

Příkazy:

  • ,exec heal_self_full
  • ,exec heal_self_banda
  • ,exec ress_banda "bool ivm"

Kód:

    using System;
    using System.Collections.Generic;
    using Phoenix;
    using Phoenix.WorldData;
    using System.Linq;

    namespace Scripts.asdadsads
    {
        public class smocess
        {


  
            [Executable]
            public void Heal_self_full()
            {//by smoce
                UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21);
                if (bandage.Serial != Serial.Invalid)
                {
                    while (World.Player.Hits < World.Player.MaxHits)
                    {
                        UO.WaitTargetSelf();
                        bandage.Use();
                        UO.Wait(4000);
                    }

                }
                else
                {
                    UO.Print("Nemas bandy !!!");
                }
            }

            [Executable]
            public void Heal_self_banda()
            {//by smoce
                UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21);
                if (bandage.Serial != Serial.Invalid)
                {

                    UO.WaitTargetSelf();
                    bandage.Use();



                }
                else
                {
                    UO.Print("Nemas bandy !!!");
                }
            }

           
            [Executable]
            public void ress_banda(bool ivm)
            {//ress nejbližšího těla ;-)
                UOItem bandage = World.Player.Backpack.AllItems.FindType(0x0E21);
                if (!bandage.Exist)
                    ScriptErrorException.Throw("Bandages not found.");

                UOCharacter aw = new UOCharacter(UIManager.TargetObject());
                if (!aw.Exist)
                    ScriptErrorException.Throw("Invalid target");

                if (ivm)
                {
                    UO.Cast(StandardSpell.GreaterHeal, aw);
                    UO.Wait(1500);
                }

                aw.WaitTarget();
                bandage.Use();
            }



        }
    }
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