Mining v.1
Datum: 27/07/2011 01:01:03
Staženo: 1864x
MIning vše co si přát:)
Příkazy:
- ,exec kontrola_afk
- ,exec vyber_rudy
- ,chozeni "ushort ia"
- ,mining
Kód:
using Phoenix; using Phoenix.WorldData; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Collections; using System.Threading; using System.Diagnostics; using System.Drawing; namespace Phoenix.Scriptsd { public class smoce_dilnd { [Command] public static void chozeni(ushort ia) { UOCharacter character = new UOCharacter(World.Player.Serial); Client.PostMessage(0x104, ia, 0); character.Print(0x0baf, "Krok!", character.Name, character.MaxHits); UO.Wait(1000); } [Command("mining")] public static void mining() {//by smoce UOCharacter characterd = new UOCharacter(World.Player.Serial); characterd.Print(0x0553, "Mining od Smoce", characterd.Name, characterd.MaxHits); //##################################################################### //# //# //# Tvorba Ancis ... //# //# Stručnej návod: //# //# Nastav dole, kterou rudu to ma vyhazovat. //# Směr chození tady pod tímto je. //# //# //###################################################################### //##### POZOR !! na Hotkach - Home ,END, UPpage , Down Page nesní mýt žádne jiné hotky nastavené ! //# # Směr chuze # //# Směr chůze # # //# (proměna KAM) # # //# 0x24 0x26 0x21 # -x -y [-1, 0] [-1,-1] [ 0,-1] # //# \ I / # \ / \ I / # //# 0x25 - @ - 0x27 # X = [-1, 1] < > [ 1,-1] # //# / I \ # / \ / I \ # //# 0x23 0x28 0x22 # +y +x [ 0, 1] [ 1, 1] [ 1, 0] # //##############################| Směr chození |#################################### ushort smer_chozeni = 0x24; //########################| Nastaveni ID krumpace a Timer |########################### ushort krumpac = 0x0E85; //Krumpac ushort timer_kopani = 3750; // za jak dlouho zacne kopat //##################################################################### ushort vx; ushort vy; UO.DeleteJournal(); UO.Exec("kontrola_afk"); min: UO.Exec("vyber_rudy"); while (!World.Player.Dead) { UOItem krumpacd = World.Player.Backpack.AllItems.FindType(krumpac); if (UO.InJournal("You destroy pockaxe") || !krumpacd.Exist) { UOCharacter charactere = new UOCharacter(World.Player.Serial); charactere.Print(0x0553, "Nemas Krumpac !!", charactere.Name, charactere.MaxHits); UO.TerminateAll(); } if (UO.InJournal("There is no ore here to mine.") || UO.InJournal("Try mining in rock.")) { chozeni(smer_chozeni); UO.DeleteJournal(); goto min; } else { UO.DeleteJournal(); UO.WaitTargetTile(World.Player.X, World.Player.Y, 0, 0); UO.UseType(krumpac); UO.Wait(timer_kopani); UO.Exec("vyber_rudy"); } } } [Executable] public static void kontrola_afk() { afkdelete: UO.DeleteJournal(); afk: if (UO.InJournal("Earth Elemental") || UO.InJournal("Dulni Pavouk") || UO.InJournal("Dulni pavouk") || UO.InJournal("Acid Ooze") || UO.InJournal("Zemni cerv") || UO.InJournal("Dulni pavouk") || UO.InJournal("Acid Ooze") || UO.InJournal("Zemni cerv") || UO.InJournal("Zemni Cerv") || UO.InJournal("Wisp")) { UO.Wait(150); UO.Say(0x0553, "Guards"); UOCharacter character = new UOCharacter(World.Player.Serial); character.Print(0x0553, "Je tady Monstrum !!!!!!", character.Name, character.MaxHits); UO.Wait(600); goto afkdelete; } UO.Wait(1500); goto afk; } //########################| Nastavení vyhazovaní rudy |########################### //# //# 1 = vyhazování //# 0 = Nevyhazovat //# //############################| Presne nastaveni |############################### [Executable] public static void vyber_rudy() { ushort[] vyhazovat = new ushort[18]; //Tady dopln co chces vyhazovat 0=nevyhazovat 1=vyhazovat vyhazovat[0] = 1; //Iron vyhazovat[1] = 1; //Copper vyhazovat[2] = 0; //Bronze vyhazovat[3] = 1; //Silver vyhazovat[4] = 1; //Shadow vyhazovat[5] = 1; //Rose vyhazovat[6] = 1; //Golden vyhazovat[7] = 0; //Verite vyhazovat[8] = 0; //Valorite vyhazovat[9] = 0; //Blood Rock vyhazovat[10] = 0; //Black Rock vyhazovat[11] = 0; //Mytheril vyhazovat[12] = 0; //Star Sapphire vyhazovat[13] = 0; //Emerald vyhazovat[14] = 0; //Citrine vyhazovat[15] = 0; //Amethyst vyhazovat[16] = 0; //Ruby vyhazovat[17] = 0; //Diamond //Zanechat tak jak je! ushort[] color = new ushort[18]; color[0] = 0x0000; //Iron color[1] = 0x0289; //Copper color[2] = 0x01BF; //Bronze color[3] = 0x0482; //Silver color[4] = 0x0322; //Shadow color[5] = 0x0665; //Rose color[6] = 0x0160; //Golden color[7] = 0x01CB; //Verite color[8] = 0x0253; //Valorite color[9] = 0x04C2; //Blood Rock color[10] = 0x0455; //Black Rock color[11] = 0x052D; //Mytheril color[12] = 0x0006; //Star Sapphire color[13] = 0x0041; //Emerald color[14] = 0x002C; //Citrine color[15] = 0x0015; //Amethyst color[16] = 0x0027; //Ruby color[17] = 0x03E9; //Diamond // typ hromadky zanechat tak jak je... ushort[] typ_ore = new ushort[4]; typ_ore[0] = 0x19B7; // 1 typ_ore[1] = 0x19BA; // 2 typ_ore[2] = 0x19B8; // 3 typ_ore[3] = 0x19B9; // 4 for (int i = 0; i < 17; i++) { if (vyhazovat[i] == 1) { for (int k = 0; k <= 3; k++) { if (UO.Count(typ_ore[k], color[i]) == 0) { } else { UOItem finditem = World.Player.Backpack.AllItems.FindType(typ_ore[k], color[i]); UO.MoveItem(finditem, 0, World.Player.X, World.Player.Y, World.Player.Z); } } } } } } }
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